FG42/lib/extensions/godot/init.el

26 lines
673 B
EmacsLisp

;;; Godot --- Enables Godot game engine integration with FG42
;;; Commentary:
;;; Code:
;; (defun setup-gdscript()
;; (setq-default indent-tabs-mode nil)
;; (setq tab-width 2)
;; (setq gdscript-tabs-mode t)
;; (setq gdscript-tab-width 2))
(defun setup-gdscript()
(interactive)
(setq tab-width 2)
(setq indent-tab-mode nil))
;;;###autoload
(defun extensions/godot-initialize ()
(require 'extensions/godot/godot-gdscript)
(add-to-list 'auto-mode-alist '("\\.gd$" . godot-gdscript-mode))
(add-hook 'godot-gdscript-mode-hook 'setup-gdscript)
(message "Godot Engine extension has been loaded."))
(provide 'extensions/godot/init)
;;; init.el ends here