Fix linter issues in the numbers.go
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ea666bfa6a
commit
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@ -42,7 +42,7 @@ type INumber interface {
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// UI32() uint32
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// UI64() uint64
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//F32() float32
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// F32() float32
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F64() float64
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// Add(n Number) Number
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@ -64,47 +64,47 @@ type Integer struct {
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value int64
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}
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func (i Integer) GetType() ast.NodeType {
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func (i *Integer) GetType() ast.NodeType {
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return ast.Number
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}
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func (i Integer) Hash() uint32 {
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func (i *Integer) Hash() uint32 {
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b := make([]byte, 8)
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binary.LittleEndian.PutUint64(b, uint64(i.value))
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return hash.Of(b)
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}
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func (i Integer) GetExecutionScope() IScope {
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func (i *Integer) GetExecutionScope() IScope {
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return i.scope
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}
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func (i Integer) SetExecutionScope(scope IScope) {
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func (i *Integer) SetExecutionScope(scope IScope) {
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i.scope = scope
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}
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func (i Integer) String() string {
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func (i *Integer) String() string {
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return fmt.Sprintf("%d", i.value)
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}
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func (i Integer) ToDebugStr() string {
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func (i *Integer) ToDebugStr() string {
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return fmt.Sprintf("%#v", i)
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}
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func (i Integer) I64() int64 {
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func (i *Integer) I64() int64 {
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return i.value
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}
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func (i Integer) F64() float64 {
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func (i *Integer) F64() float64 {
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return float64(i.value)
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}
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func MakeInteger(x interface{}) (*Integer, IError) {
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var value int64
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switch x.(type) {
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switch x := x.(type) {
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case uint32:
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value = int64(x.(uint32))
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value = int64(x)
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case int32:
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value = int64(x.(int32))
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value = int64(x)
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default:
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return nil, MakePlainError(fmt.Sprintf("don't know how to make 'integer' out of '%s'", x))
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}
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@ -121,38 +121,38 @@ type Double struct {
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value float64
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}
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func (d Double) GetType() ast.NodeType {
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func (d *Double) GetType() ast.NodeType {
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return ast.Number
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}
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func (d Double) Hash() uint32 {
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func (d *Double) Hash() uint32 {
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b := make([]byte, 8)
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binary.BigEndian.PutUint64(b, math.Float64bits(d.value))
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return hash.Of(b)
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}
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func (d Double) String() string {
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func (d *Double) String() string {
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return fmt.Sprintf("%f", d.value)
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}
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func (d Double) ToDebugStr() string {
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func (d *Double) ToDebugStr() string {
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return fmt.Sprintf("%#v", d)
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}
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func (d Double) GetExecutionScope() IScope {
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func (d *Double) GetExecutionScope() IScope {
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return d.scope
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}
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func (d Double) SetExecutionScope(scope IScope) {
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func (d *Double) SetExecutionScope(scope IScope) {
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d.scope = scope
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}
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func (d Double) I64() int64 {
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func (d *Double) I64() int64 {
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return int64(d.value)
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}
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func (d Double) F64() float64 {
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func (d *Double) F64() float64 {
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return d.value
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}
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@ -166,7 +166,7 @@ func MakeNumberFromStr(n Node, strValue string, isDouble bool) (INumber, error)
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return nil, err
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}
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ret = Double{
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ret = &Double{
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Node: n,
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value: v,
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}
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@ -176,7 +176,7 @@ func MakeNumberFromStr(n Node, strValue string, isDouble bool) (INumber, error)
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return nil, err
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}
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ret = Integer{
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ret = &Integer{
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Node: n,
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value: v,
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}
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@ -187,13 +187,13 @@ func MakeNumberFromStr(n Node, strValue string, isDouble bool) (INumber, error)
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func MakeDouble(x interface{}) (*Double, IError) {
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var value float64
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switch x.(type) {
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switch x := x.(type) {
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case uint32:
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value = float64(x.(uint32))
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value = float64(x)
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case int32:
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value = float64(x.(int32))
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value = float64(x)
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case float32:
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value = float64(x.(float32))
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value = float64(x)
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default:
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return nil, MakePlainError(fmt.Sprintf("don't know how to make 'double' out of '%s'", x))
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}
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