serene-golang-implementation/bootstrap/pkg/core/function.go

278 lines
7.2 KiB
Go

/*
Serene --- Yet an other Lisp
Copyright (c) 2020 Sameer Rahmani <lxsameer@gnu.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package core
// Function implementations:
// * We have two different types of functions. User defined functions and
// native functions
// * User defined functions are represented via the `Function` struct.
// * Native functions are represented via the `NativeFunction` struct.
// * User defined functions gets evaluated by:
// - Creating a new scope a direct child of the scope that the function
// defined in
// - Creating bindings in the new scope to bind the passed values to their
// arguments names
// - Evaluate the body of the function in context of the new scope and return
// the result of the last expression
// * Native functions evaluates by calling the `Apply` method of the `IFn`
// interface which is quite simple.
//
// TODOs:
// * Support for multi-arity functions
// * Support for protocol functions
// * `IFn` protocol
import (
"fmt"
"serene-lang.org/bootstrap/pkg/ast"
"serene-lang.org/bootstrap/pkg/errors"
"serene-lang.org/bootstrap/pkg/hash"
)
type nativeFnHandler = func(rt *Runtime, scope IScope, n Node, args *List) (IExpr, IError)
type IFn interface {
IExpr
Apply(rt *Runtime, scope IScope, n Node, args *List) (IExpr, IError)
GetName() string
}
// Function struct represent a user defined function.
type Function struct {
// Node struct holds the necessary functions to make
// Functions locatable
Node
ExecutionScope
// Name of the function, it can be empty and it has to be
// set via `def`
name string
// Parent scope of the function. The scope which the function
// is defined in
scope IScope
// A collection of arguments. Why IColl? because we can use
// Lists and Vectors for the argument lists. Maybe even
// hashmaps in future.
params IColl
// A reference to the body block of the function
body *Block
isMacro bool
}
type NativeFunction struct {
// Node struct holds the necessary functions to make
// Functions locatable
Node
ExecutionScope
name string
fn nativeFnHandler
}
func (f *Function) GetType() ast.NodeType {
return ast.Fn
}
func (f *Function) Hash() uint32 {
// TODO: Fix this function to return an appropriate hash for a function
return hash.Of([]byte(f.String()))
}
func (f *Function) IsMacro() bool {
return f.isMacro
}
func (f *Function) String() string {
if f.isMacro {
return fmt.Sprintf("<Macro: %s at %p>", f.name, f)
}
return fmt.Sprintf("<Fn: %s at %p>", f.name, f)
}
func (f *Function) GetName() string {
// TODO: Handle ns qualified symbols here
return f.name
}
func (f *Function) SetName(name string) {
f.name = name
}
func (f *Function) GetScope() IScope {
return f.scope
}
func (f *Function) GetParams() IColl {
return f.params
}
func (f *Function) ToDebugStr() string {
if f.isMacro {
return fmt.Sprintf("<Macro: %s at %p>", f.name, f)
}
return fmt.Sprintf("<Fn: %s at %p>", f.name, f)
}
func (f *Function) GetBody() *Block {
return f.body
}
func (f *Function) Apply(rt *Runtime, scope IScope, n Node, args *List) (IExpr, IError) {
application := args.Cons(f)
return EvalForms(rt, scope, application)
}
// MakeFunction Create a function with the given `params` and `body` in
// the given `scope`.
func MakeFunction(n Node, scope IScope, params IColl, body *Block) *Function {
return &Function{
Node: n,
scope: scope,
params: params,
body: body,
isMacro: false,
}
}
// MakeFnScope a new scope for the body of a function. It binds the `bindings`
// to the given `values`.
func MakeFnScope(rt *Runtime, parent IScope, bindings IColl, values IColl) (*Scope, IError) {
scope := MakeScope(rt, parent.(*Scope), nil)
// TODO: Implement destructuring
binds := bindings.ToSlice()
exprs := values.ToSlice()
numberOfBindings := len(binds)
if len(binds) > 0 {
lastBinding := binds[len(binds)-1]
if lastBinding.GetType() == ast.Symbol && lastBinding.(*Symbol).IsRestable() {
numberOfBindings = len(binds) - 1
}
if lastBinding.GetType() == ast.Symbol && !lastBinding.(*Symbol).IsRestable() && numberOfBindings < len(exprs) {
return nil, MakeSemanticError(
rt,
values.(IExpr),
errors.E0002,
fmt.Sprintf("expected '%d' arguments, got '%d'.", bindings.Count(), values.Count()),
)
}
}
if numberOfBindings > len(exprs) {
if rt.IsDebugMode() {
fmt.Printf("[DEBUG] Mismatch on bindings and values: Bindings: %s, Values: %s\n", bindings, values)
}
return nil, MakeSemanticError(
rt,
values.(IExpr),
errors.E0002,
fmt.Sprintf("expected '%d' arguments, got '%d'.", bindings.Count(), values.Count()),
)
}
for i := 0; i < len(binds); i += 1 {
// If an argument started with char `&` use it to represent
// rest of values.
//
// for example: `(fn (x y &z) ...)`
if binds[i].GetType() == ast.Symbol && binds[i].(*Symbol).IsRestable() {
if i != len(binds)-1 {
return nil, MakeError(rt, binds[i], "The function argument with '&' has to be the last argument.")
}
// if the number of values are one less than the number of bindings
// but the last binding is a Restable (e.g &x) the the last bindings
// has to be an empty list. Note the check for number of vlaues comes
// next.
rest := MakeEmptyList(MakeNodeFromExpr(binds[i]))
if i <= len(exprs)-1 {
// If the number of values matches the number of bindings
// or it is more than that create a list from them
// to pass it to the last argument that has to be Restable (e.g &x)
elements := exprs[i:]
var node Node
if len(elements) > 0 {
n := MakeNodeFromExprs(elements)
if n == nil {
n = &values.(*List).Node
}
node = *n
} else {
node = MakeNodeFromExpr(binds[i])
}
rest = MakeList(node, elements)
}
scope.Insert(binds[i].(*Symbol).GetName()[1:], rest, false)
break
} else {
scope.Insert(binds[i].(*Symbol).GetName(), exprs[i], false)
}
}
return scope, nil
}
func (f *NativeFunction) GetType() ast.NodeType {
return ast.NativeFn
}
func (f *NativeFunction) GetName() string {
return f.name
}
func (f *NativeFunction) String() string {
return fmt.Sprintf("<NativeFn: %s at %p>", f.name, f)
}
func (f *NativeFunction) Hash() uint32 {
// TODO: Fix this function to return an appropriate hash for a function
return hash.Of([]byte(f.String()))
}
func (f *NativeFunction) ToDebugStr() string {
return fmt.Sprintf("<NativeFn: %s>", f.name)
}
func (f *NativeFunction) Apply(rt *Runtime, scope IScope, n Node, args *List) (IExpr, IError) {
return f.fn(rt, scope, n, args)
}
func MakeNativeFn(name string, f nativeFnHandler) NativeFunction {
return NativeFunction{
Node: MakeNodeFromLocation(ast.MakeUnknownLocation()),
name: name,
fn: f,
}
}