/* -*- C++ -*- * Serene programming language. * * Copyright (c) 2019-2021 Sameer Rahmani * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef SERENE_CONTEXT_H #define SERENE_CONTEXT_H #include "serene/environment.h" #include "serene/namespace.h" #include "serene/passes.h" #include "serene/slir/dialect.h" #include #include #include #include #include #include #include namespace serene { namespace exprs { class Expression; using Node = std::shared_ptr; } // namespace exprs enum class CompilationPhase { SLIR, MLIR, // Lowered slir to other dialects LIR, // Lowered to the llvm ir dialect IR, // Lowered to the LLVMIR itself NoOptimization, O1, O2, O3, }; class SereneContext { public: // -------------------------------------------------------------------------- // IMPORTANT: // These two contextes have to be the very first members of the class in // order to destroy last. DO NOT change the order or add anything before // them // -------------------------------------------------------------------------- llvm::LLVMContext llvmContext; mlir::MLIRContext mlirContext; mlir::PassManager pm; std::string targetTriple; /// Insert the given `ns` into the context. The Context object is /// the owner of all the namespaces. The `ns` will overwrite any /// namespace with the same name. void insertNS(std::shared_ptr ns); /// Sets the n ame of the current namespace in the context and return /// a boolean indicating the status of this operation. The operation /// will fail if the namespace does not exist in the namespace table. bool setCurrentNS(llvm::StringRef ns_name); /// Return the current namespace that is being processed at the moment std::shared_ptr getCurrentNS(); /// Lookup the namespace with the give name in the current context and /// return a shared pointer to it or a `nullptr` in it doesn't exist. std::shared_ptr getNS(llvm::StringRef ns_name); SereneContext() : pm(&mlirContext), targetPhase(CompilationPhase::NoOptimization) { mlirContext.getOrLoadDialect(); mlirContext.getOrLoadDialect(); // TODO: Get the crash report path dynamically from the cli // pm.enableCrashReproducerGeneration("/home/lxsameer/mlir.mlir"); // TODO: Set the target triple with respect to the CLI args targetTriple = llvm::sys::getDefaultTargetTriple(); }; /// Set the target compilation phase of the compiler. The compilation /// phase dictates the behavior and the output type of the compiler. void setOperationPhase(CompilationPhase phase); CompilationPhase getTargetPhase() { return targetPhase; }; int getOptimizatioLevel(); private: CompilationPhase targetPhase; // The namespace table. Every namespace that needs to be compiled has // to register itself with the context and appear on this table. // This table acts as a cache as well. std::map> namespaces; // Why string vs pointer? We might rewrite the namespace and // holding a pointer means that it might point to the old version std::string current_ns; }; /// Creates a new context object. Contexts are used through out the compilation /// process to store the state std::unique_ptr makeSereneContext(); }; // namespace serene #endif