141 lines
4.7 KiB
C++
141 lines
4.7 KiB
C++
/* -*- C++ -*-
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* Serene Programming Language
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*
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* Copyright (c) 2019-2023 Sameer Rahmani <lxsameer@gnu.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 2.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Commentary:
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* Rules of a namespace:
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* - A namespace has have a name and it has to own it.
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* - A namespace may or may not be associated with a file
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* - The internal AST of a namespace is an evergrowing tree which may expand at
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* any given time. For example via iteration of a REPL
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* - `environments` vector is the owner of all the semantic envs
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* - The first env in the `environments` is the root env.
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*
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* How to create a namespace ?
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* The official way to create a namespace object is to use the `SereneContext`
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* object and call `readNamespace`, `importNamespace` or `makeNamespace`.
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*/
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// TODO: Add a mechanism to figure out whether a namespace has changed or not
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// either on memory or disk
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#ifndef NAMESPACE_H
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#define NAMESPACE_H
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#include "ast.h"
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#include "environment.h"
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#include "utils.h"
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#include <llvm/ADT/SmallString.h>
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#include <llvm/ADT/SmallVector.h>
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#include <llvm/ADT/StringRef.h>
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#include <llvm/ADT/Twine.h>
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#include <llvm/ExecutionEngine/Orc/Core.h>
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#include <llvm/ExecutionEngine/Orc/ThreadSafeModule.h>
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#include <llvm/IR/Module.h>
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#include <llvm/Support/Error.h>
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#include <mlir/IR/Builders.h>
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#include <mlir/IR/BuiltinOps.h>
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#include <mlir/IR/OwningOpRef.h>
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#include <mlir/IR/Value.h>
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#include <mlir/Support/LogicalResult.h>
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#include <atomic>
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#include <cstddef>
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#include <memory>
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#include <string>
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#define NAMESPACE_LOG(...) \
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DEBUG_WITH_TYPE("NAMESPACE", llvm::dbgs() << __VA_ARGS__ << "\n");
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namespace serene {
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namespace jit {
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class JIT;
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} // namespace jit
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class Namespace;
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using NSPtr = std::unique_ptr<Namespace>;
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using MaybeNS = llvm::Expected<NSPtr>;
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using SemanticEnv = Environment<ast::Node>;
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using SemanticEnvPtr = std::unique_ptr<SemanticEnv>;
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using SemanticEnvironments = std::vector<SemanticEnvPtr>;
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/// Serene's namespaces are the unit of compilation. Any code that needs to be
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/// compiled has to be in a namespace. The official way to create a new
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/// namespace is to use the `readNamespace`, `importNamespace` and
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/// `makeNamespace` member functions of `SereneContext`.
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class Namespace {
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jit::JIT &engine;
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/// The content of the namespace. It should alway hold a semantically
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/// correct AST. It means thet the AST that we want to store here has
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/// to pass the semantic analyzer checks.
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ast::Ast tree;
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SemanticEnvironments environments;
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std::vector<llvm::StringRef> symbolList;
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public:
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std::string name;
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std::optional<std::string> filename;
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/// Create a naw namespace with the given `name` and optional `filename` and
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/// return a unique pointer to it in the given Serene context.
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static NSPtr make(jit::JIT &engine, llvm::StringRef name,
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std::optional<llvm::StringRef> filename);
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Namespace(jit::JIT &engine, llvm::StringRef ns_name,
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std::optional<llvm::StringRef> filename);
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/// Create a new environment with the give \p parent as the parent,
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/// push the environment to the internal environment storage and
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/// return a reference to it. The namespace itself is the owner of
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/// environments.
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SemanticEnv &createEnv(SemanticEnv *parent);
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/// Return a referenece to the top level (root) environment of ns.
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SemanticEnv &getRootEnv();
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/// Define a new binding in the root environment with the given \p name
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/// and the given \p node. Defining a new binding with a name that
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/// already exists in legal and will overwrite the previous binding and
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/// the given name will point to a new value from now on.
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mlir::LogicalResult define(std::string &name, ast::Node &node);
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/// Add the given \p ast to the namespace and return any possible error.
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/// The given \p ast will be added to a vector of ASTs by expanding
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/// the tree vector to contain \p ast.
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///
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/// This function runs the semantic analyzer on the \p ast as well.
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llvm::Error ExpandTree(ast::Ast &ast);
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ast::Ast &getTree();
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const std::vector<llvm::StringRef> &getSymList() { return symbolList; };
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/// Dumps the namespace with respect to the compilation phase
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// void dump();
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~Namespace();
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};
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} // namespace serene
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#endif
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