feynman/src/compositor.c

916 lines
35 KiB
C

/*
* Feynman -- Wayland compositor for GNU Emacs
*
* Copyright (c) 2022 Sameer Rahmani <lxsameer@gnu.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "compositor.h"
#include "utils.h"
#include <assert.h>
#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/backend/interface.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/wlr_renderer.h>
static void
/* cppcheck-suppress constParameter */
focus_view (struct feynman_view *view, struct wlr_surface *surface)
{
/* Note: this function only deals with keyboard focus. */
if (view == NULL)
{
return;
}
struct feynman_server *server = view->server;
struct wlr_seat *seat = server->seat;
struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface;
if (prev_surface == surface)
{
/* Don't re-focus an already focused surface. */
return;
}
if (prev_surface)
{
/*
* Deactivate the previously focused surface. This lets the client know
* it no longer has focus and the client will repaint accordingly, e.g.
* stop displaying a caret.
*/
struct wlr_xdg_surface *previous = wlr_xdg_surface_from_wlr_surface (
seat->keyboard_state.focused_surface);
wlr_xdg_toplevel_set_activated (previous, false);
}
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard (seat);
/* Move the view to the front */
wlr_scene_node_raise_to_top (view->scene_node);
wl_list_remove (&view->link);
wl_list_insert (&server->views, &view->link);
/* Activate the new surface */
wlr_xdg_toplevel_set_activated (view->xdg_surface, true);
/*
* Tell the seat to have the keyboard enter this surface. wlroots will keep
* track of this and automatically send key events to the appropriate
* clients without additional work on your part.
*/
wlr_seat_keyboard_notify_enter (seat, view->xdg_surface->surface,
keyboard->keycodes, keyboard->num_keycodes,
&keyboard->modifiers);
}
static void
keyboard_handle_modifiers (struct wl_listener *listener, void *data)
{
(void)data;
/* This event is raised when a modifier key, such as shift or alt, is
* pressed. We simply communicate this to the client. */
struct feynman_keyboard *keyboard
= wl_container_of (listener, keyboard, modifiers);
/*
* A seat can only have one keyboard, but this is a limitation of the
* Wayland protocol - not wlroots. We assign all connected keyboards to the
* same seat. You can swap out the underlying wlr_keyboard like this and
* wlr_seat handles this transparently.
*/
wlr_seat_set_keyboard (keyboard->server->seat, keyboard->device);
/* Send modifiers to the client. */
wlr_seat_keyboard_notify_modifiers (keyboard->server->seat,
&keyboard->device->keyboard->modifiers);
}
static bool
handle_keybinding (struct feynman_server *server, xkb_keysym_t sym)
{
/*
* Here we handle compositor keybindings. This is when the compositor is
* processing keys, rather than passing them on to the client for its own
* processing.
*
* This function assumes Alt is held down.
*/
switch (sym)
{
case XKB_KEY_Escape:
wl_display_terminate (server->wl_display);
break;
case XKB_KEY_F1:
/* Cycle to the next view */
if (wl_list_length (&server->views) < 2)
{
break;
}
struct feynman_view *next_view
= wl_container_of (server->views.prev, next_view, link);
focus_view (next_view, next_view->xdg_surface->surface);
break;
default:
return false;
}
return true;
}
static void
keyboard_handle_key (struct wl_listener *listener, void *data)
{
/* This event is raised when a key is pressed or released. */
struct feynman_keyboard *keyboard
= wl_container_of (listener, keyboard, key);
struct feynman_server *server = keyboard->server;
struct wlr_event_keyboard_key *event = data;
struct wlr_seat *seat = server->seat;
/* Translate libinput keycode -> xkbcommon */
uint32_t keycode = event->keycode + 8;
/* Get a list of keysyms based on the keymap for this keyboard */
const xkb_keysym_t *syms;
int nsyms = xkb_state_key_get_syms (keyboard->device->keyboard->xkb_state,
keycode, &syms);
bool handled = false;
uint32_t modifiers = wlr_keyboard_get_modifiers (keyboard->device->keyboard);
if ((modifiers & WLR_MODIFIER_ALT)
&& event->state == WL_KEYBOARD_KEY_STATE_PRESSED)
{
/* If alt is held down and this button was _pressed_, we attempt to
* process it as a compositor keybinding. */
for (int i = 0; i < nsyms; i++)
{
handled = handle_keybinding (server, syms[i]);
}
}
if (!handled)
{
/* Otherwise, we pass it along to the client. */
wlr_seat_set_keyboard (seat, keyboard->device);
wlr_seat_keyboard_notify_key (seat, event->time_msec, event->keycode,
event->state);
}
}
static void
server_new_keyboard (struct feynman_server *server,
struct wlr_input_device *device)
{
struct feynman_keyboard *keyboard
= calloc (1, sizeof (struct feynman_keyboard));
keyboard->server = server;
keyboard->device = device;
/* We need to prepare an XKB keymap and assign it to the keyboard. This
* assumes the defaults (e.g. layout = "us"). */
struct xkb_context *context = xkb_context_new (XKB_CONTEXT_NO_FLAGS);
struct xkb_keymap *keymap
= xkb_keymap_new_from_names (context, NULL, XKB_KEYMAP_COMPILE_NO_FLAGS);
wlr_keyboard_set_keymap (device->keyboard, keymap);
xkb_keymap_unref (keymap);
xkb_context_unref (context);
wlr_keyboard_set_repeat_info (device->keyboard, 25, 600);
/* Here we set up listeners for keyboard events. */
keyboard->modifiers.notify = keyboard_handle_modifiers;
wl_signal_add (&device->keyboard->events.modifiers, &keyboard->modifiers);
keyboard->key.notify = keyboard_handle_key;
wl_signal_add (&device->keyboard->events.key, &keyboard->key);
wlr_seat_set_keyboard (server->seat, device);
/* And add the keyboard to our list of keyboards */
wl_list_insert (&server->keyboards, &keyboard->link);
}
static void
server_new_pointer (struct feynman_server *server,
struct wlr_input_device *device)
{
/* We don't do anything special with pointers. All of our pointer handling
* is proxied through wlr_cursor. On another compositor, you might take this
* opportunity to do libinput configuration on the device to set
* acceleration, etc. */
wlr_cursor_attach_input_device (server->cursor, device);
}
static void
server_new_input (struct wl_listener *listener, void *data)
{
/* This event is raised by the backend when a new input device becomes
* available. */
struct feynman_server *server
= wl_container_of (listener, server, new_input);
struct wlr_input_device *device = data;
switch (device->type)
{
case WLR_INPUT_DEVICE_KEYBOARD:
server_new_keyboard (server, device);
break;
case WLR_INPUT_DEVICE_POINTER:
server_new_pointer (server, device);
break;
default:
break;
}
/* We need to let the wlr_seat know what our capabilities are, which is
* communiciated to the client. In Feynman we always have a cursor, even if
* there are no pointer devices, so we always include that capability. */
uint32_t caps = WL_SEAT_CAPABILITY_POINTER;
if (!wl_list_empty (&server->keyboards))
{
caps |= WL_SEAT_CAPABILITY_KEYBOARD;
}
wlr_seat_set_capabilities (server->seat, caps);
}
static void
seat_request_cursor (struct wl_listener *listener, void *data)
{
struct feynman_server *server
= wl_container_of (listener, server, request_cursor);
/* This event is raised by the seat when a client provides a cursor image */
struct wlr_seat_pointer_request_set_cursor_event *event = data;
struct wlr_seat_client *focused_client
= server->seat->pointer_state.focused_client;
/* This can be sent by any client, so we check to make sure this one is
* actually has pointer focus first. */
if (focused_client == event->seat_client)
{
/* Once we've vetted the client, we can tell the cursor to use the
* provided surface as the cursor image. It will set the hardware cursor
* on the output that it's currently on and continue to do so as the
* cursor moves between outputs. */
wlr_cursor_set_surface (server->cursor, event->surface, event->hotspot_x,
event->hotspot_y);
}
}
static void
seat_request_set_selection (struct wl_listener *listener, void *data)
{
/* This event is raised by the seat when a client wants to set the selection,
* usually when the user copies something. wlroots allows compositors to
* ignore such requests if they so choose, but in feynman we always honor
*/
struct feynman_server *server
= wl_container_of (listener, server, request_set_selection);
struct wlr_seat_request_set_selection_event *event = data;
wlr_seat_set_selection (server->seat, event->source, event->serial);
}
static struct feynman_view *
desktop_view_at (struct feynman_server *server, double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy)
{
/* This returns the topmost node in the scene at the given layout coords.
* we only care about surface nodes as we are specifically looking for a
* surface in the surface tree of a feynman_view. */
struct wlr_scene_node *node
= wlr_scene_node_at (&server->scene->node, lx, ly, sx, sy);
if (node == NULL || node->type != WLR_SCENE_NODE_SURFACE)
{
return NULL;
}
*surface = wlr_scene_surface_from_node (node)->surface;
/* Find the node corresponding to the feynman_view at the root of this
* surface tree, it is the only one for which we set the data field. */
while (node != NULL && node->data == NULL)
{
node = node->parent;
}
/* cppcheck-suppress nullPointerRedundantCheck */
return node->data;
}
static void
process_cursor_move (struct feynman_server *server, uint32_t time)
{
(void)time;
/* Move the grabbed view to the new position. */
struct feynman_view *view = server->grabbed_view;
view->x = server->cursor->x - server->grab_x;
view->y = server->cursor->y - server->grab_y;
wlr_scene_node_set_position (view->scene_node, view->x, view->y);
}
static void
process_cursor_resize (struct feynman_server *server, uint32_t time)
{
(void)time;
/*
* Resizing the grabbed view can be a little bit complicated, because we
* could be resizing from any corner or edge. This not only resizes the view
* on one or two axes, but can also move the view if you resize from the top
* or left edges (or top-left corner).
*
* Note that I took some shortcuts here. In a more fleshed-out compositor,
* you'd wait for the client to prepare a buffer at the new size, then
* commit any movement that was prepared.
*/
struct feynman_view *view = server->grabbed_view;
double border_x = server->cursor->x - server->grab_x;
double border_y = server->cursor->y - server->grab_y;
int new_left = server->grab_geobox.x;
int new_right = server->grab_geobox.x + server->grab_geobox.width;
int new_top = server->grab_geobox.y;
int new_bottom = server->grab_geobox.y + server->grab_geobox.height;
if (server->resize_edges & WLR_EDGE_TOP)
{
new_top = border_y;
if (new_top >= new_bottom)
{
new_top = new_bottom - 1;
}
}
else if (server->resize_edges & WLR_EDGE_BOTTOM)
{
new_bottom = border_y;
if (new_bottom <= new_top)
{
new_bottom = new_top + 1;
}
}
if (server->resize_edges & WLR_EDGE_LEFT)
{
new_left = border_x;
if (new_left >= new_right)
{
new_left = new_right - 1;
}
}
else if (server->resize_edges & WLR_EDGE_RIGHT)
{
new_right = border_x;
if (new_right <= new_left)
{
new_right = new_left + 1;
}
}
struct wlr_box geo_box;
wlr_xdg_surface_get_geometry (view->xdg_surface, &geo_box);
view->x = new_left - geo_box.x;
view->y = new_top - geo_box.y;
wlr_scene_node_set_position (view->scene_node, view->x, view->y);
int new_width = new_right - new_left;
int new_height = new_bottom - new_top;
wlr_xdg_toplevel_set_size (view->xdg_surface, new_width, new_height);
}
static void
process_cursor_motion (struct feynman_server *server, uint32_t time)
{
/* If the mode is non-passthrough, delegate to those functions. */
if (server->cursor_mode == FEYNMAN_CURSOR_MOVE)
{
process_cursor_move (server, time);
return;
}
else if (server->cursor_mode == FEYNMAN_CURSOR_RESIZE)
{
process_cursor_resize (server, time);
return;
}
/* Otherwise, find the view under the pointer and send the event along. */
double sx, sy;
struct wlr_seat *seat = server->seat;
struct wlr_surface *surface = NULL;
struct feynman_view *view = desktop_view_at (
server, server->cursor->x, server->cursor->y, &surface, &sx, &sy);
if (!view)
{
/* If there's no view under the cursor, set the cursor image to a
* default. This is what makes the cursor image appear when you move it
* around the screen, not over any views. */
wlr_xcursor_manager_set_cursor_image (server->cursor_mgr, "left_ptr",
server->cursor);
}
if (surface)
{
/*
* Send pointer enter and motion events.
*
* The enter event gives the surface "pointer focus", which is distinct
* from keyboard focus. You get pointer focus by moving the pointer over
* a window.
*
* Note that wlroots will avoid sending duplicate enter/motion events if
* the surface has already has pointer focus or if the client is already
* aware of the coordinates passed.
*/
wlr_seat_pointer_notify_enter (seat, surface, sx, sy);
wlr_seat_pointer_notify_motion (seat, time, sx, sy);
}
else
{
/* Clear pointer focus so future button events and such are not sent to
* the last client to have the cursor over it. */
wlr_seat_pointer_clear_focus (seat);
}
}
static void
server_cursor_motion (struct wl_listener *listener, void *data)
{
/* This event is forwarded by the cursor when a pointer emits a _relative_
* pointer motion event (i.e. a delta) */
struct feynman_server *server
= wl_container_of (listener, server, cursor_motion);
struct wlr_event_pointer_motion *event = data;
/* The cursor doesn't move unless we tell it to. The cursor automatically
* handles constraining the motion to the output layout, as well as any
* special configuration applied for the specific input device which
* generated the event. You can pass NULL for the device if you want to move
* the cursor around without any input. */
wlr_cursor_move (server->cursor, event->device, event->delta_x,
event->delta_y);
process_cursor_motion (server, event->time_msec);
}
static void
server_cursor_motion_absolute (struct wl_listener *listener, void *data)
{
/* This event is forwarded by the cursor when a pointer emits an _absolute_
* motion event, from 0..1 on each axis. This happens, for example, when
* wlroots is running under a Wayland window rather than KMS+DRM, and you
* move the mouse over the window. You could enter the window from any edge,
* so we have to warp the mouse there. There is also some hardware which
* emits these events. */
struct feynman_server *server
= wl_container_of (listener, server, cursor_motion_absolute);
struct wlr_event_pointer_motion_absolute *event = data;
wlr_cursor_warp_absolute (server->cursor, event->device, event->x, event->y);
process_cursor_motion (server, event->time_msec);
}
static void
server_cursor_button (struct wl_listener *listener, void *data)
{
/* This event is forwarded by the cursor when a pointer emits a button
* event. */
struct feynman_server *server
= wl_container_of (listener, server, cursor_button);
struct wlr_event_pointer_button *event = data;
/* Notify the client with pointer focus that a button press has occurred */
wlr_seat_pointer_notify_button (server->seat, event->time_msec,
event->button, event->state);
double sx, sy;
struct wlr_surface *surface = NULL;
struct feynman_view *view = desktop_view_at (
server, server->cursor->x, server->cursor->y, &surface, &sx, &sy);
if (event->state == WLR_BUTTON_RELEASED)
{
/* If you released any buttons, we exit interactive move/resize mode. */
server->cursor_mode = FEYNMAN_CURSOR_PASSTHROUGH;
}
else
{
/* Focus that client if the button was _pressed_ */
focus_view (view, surface);
}
}
static void
server_cursor_axis (struct wl_listener *listener, void *data)
{
/* This event is forwarded by the cursor when a pointer emits an axis event,
* for example when you move the scroll wheel. */
struct feynman_server *server
= wl_container_of (listener, server, cursor_axis);
struct wlr_event_pointer_axis *event = data;
/* Notify the client with pointer focus of the axis event. */
wlr_seat_pointer_notify_axis (server->seat, event->time_msec,
event->orientation, event->delta,
event->delta_discrete, event->source);
}
static void
server_cursor_frame (struct wl_listener *listener, void *data)
{
(void)data;
/* This event is forwarded by the cursor when a pointer emits an frame
* event. Frame events are sent after regular pointer events to group
* multiple events together. For instance, two axis events may happen at the
* same time, in which case a frame event won't be sent in between. */
struct feynman_server *server
= wl_container_of (listener, server, cursor_frame);
/* Notify the client with pointer focus of the frame event. */
wlr_seat_pointer_notify_frame (server->seat);
}
static void
output_frame (struct wl_listener *listener, void *data)
{
(void)data;
/* This function is called every time an output is ready to display a frame,
* generally at the output's refresh rate (e.g. 60Hz). */
struct feynman_output *output = wl_container_of (listener, output, frame);
struct wlr_scene *scene = output->server->scene;
struct wlr_scene_output *scene_output
= wlr_scene_get_scene_output (scene, output->wlr_output);
/* Render the scene if needed and commit the output */
wlr_scene_output_commit (scene_output);
struct timespec now;
clock_gettime (CLOCK_MONOTONIC, &now);
wlr_scene_output_send_frame_done (scene_output, &now);
}
static void
server_new_output (struct wl_listener *listener, void *data)
{
/* This event is raised by the backend when a new output (aka a display or
* monitor) becomes available. */
struct feynman_server *server
= wl_container_of (listener, server, new_output);
struct wlr_output *wlr_output = data;
/* Configures the output created by the backend to use our allocator
* and our renderer. Must be done once, before commiting the output */
wlr_output_init_render (wlr_output, server->allocator, server->renderer);
/* Some backends don't have modes. DRM+KMS does, and we need to set a mode
* before we can use the output. The mode is a tuple of (width, height,
* refresh rate), and each monitor supports only a specific set of modes. We
* just pick the monitor's preferred mode, a more sophisticated compositor
* would let the user configure it. */
if (!wl_list_empty (&wlr_output->modes))
{
struct wlr_output_mode *mode = wlr_output_preferred_mode (wlr_output);
wlr_output_set_mode (wlr_output, mode);
wlr_output_enable (wlr_output, true);
if (!wlr_output_commit (wlr_output))
{
return;
}
}
/* Allocates and configures our state for this output */
struct feynman_output *output = calloc (1, sizeof (struct feynman_output));
output->wlr_output = wlr_output;
output->server = server;
/* Sets up a listener for the frame notify event. */
output->frame.notify = output_frame;
wl_signal_add (&wlr_output->events.frame, &output->frame);
wl_list_insert (&server->outputs, &output->link);
/* Adds this to the output layout. The add_auto function arranges outputs
* from left-to-right in the order they appear. A more sophisticated
* compositor would let the user configure the arrangement of outputs in the
* layout.
*
* The output layout utility automatically adds a wl_output global to the
* display, which Wayland clients can see to find out information about the
* output (such as DPI, scale factor, manufacturer, etc).
*/
wlr_output_layout_add_auto (server->output_layout, wlr_output);
}
static void
xdg_toplevel_map (struct wl_listener *listener, void *data)
{
(void)data;
/* Called when the surface is mapped, or ready to display on-screen. */
struct feynman_view *view = wl_container_of (listener, view, map);
wl_list_insert (&view->server->views, &view->link);
focus_view (view, view->xdg_surface->surface);
}
static void
xdg_toplevel_unmap (struct wl_listener *listener, void *data)
{
(void)data;
/* Called when the surface is unmapped, and should no longer be shown. */
struct feynman_view *view = wl_container_of (listener, view, unmap);
wl_list_remove (&view->link);
}
static void
xdg_toplevel_handler (struct wl_listener *listener, void *data)
{
(void)data;
/* Called when the surface is destroyed and should never be shown again. */
struct feynman_view *view = wl_container_of (listener, view, destroy);
wl_list_remove (&view->map.link);
wl_list_remove (&view->unmap.link);
wl_list_remove (&view->destroy.link);
wl_list_remove (&view->request_move.link);
wl_list_remove (&view->request_resize.link);
free (view);
}
static void
begin_interactive (struct feynman_view *view, enum feynman_cursor_mode mode,
uint32_t edges)
{
/* This function sets up an interactive move or resize operation, where the
* compositor stops propegating pointer events to clients and instead
* consumes them itself, to move or resize windows. */
struct feynman_server *server = view->server;
struct wlr_surface *focused_surface
= server->seat->pointer_state.focused_surface;
if (view->xdg_surface->surface
!= wlr_surface_get_root_surface (focused_surface))
{
/* Deny move/resize requests from unfocused clients. */
return;
}
server->grabbed_view = view;
server->cursor_mode = mode;
if (mode == FEYNMAN_CURSOR_MOVE)
{
server->grab_x = server->cursor->x - view->x;
server->grab_y = server->cursor->y - view->y;
}
else
{
struct wlr_box geo_box;
wlr_xdg_surface_get_geometry (view->xdg_surface, &geo_box);
double border_x = (view->x + geo_box.x)
+ ((edges & WLR_EDGE_RIGHT) ? geo_box.width : 0);
double border_y = (view->y + geo_box.y)
+ ((edges & WLR_EDGE_BOTTOM) ? geo_box.height : 0);
server->grab_x = server->cursor->x - border_x;
server->grab_y = server->cursor->y - border_y;
server->grab_geobox = geo_box;
server->grab_geobox.x += view->x;
server->grab_geobox.y += view->y;
server->resize_edges = edges;
}
}
static void
xdg_toplevel_request_move (struct wl_listener *listener, void *data)
{
(void)data;
/* This event is raised when a client would like to begin an interactive
* move, typically because the user clicked on their client-side
* decorations. Note that a more sophisticated compositor should check the
* provided serial against a list of button press serials sent to this
* client, to prevent the client from requesting this whenever they want. */
struct feynman_view *view = wl_container_of (listener, view, request_move);
begin_interactive (view, FEYNMAN_CURSOR_MOVE, 0);
}
static void
xdg_toplevel_request_resize (struct wl_listener *listener, void *data)
{
/* This event is raised when a client would like to begin an interactive
* resize, typically because the user clicked on their client-side
* decorations. Note that a more sophisticated compositor should check the
* provided serial against a list of button press serials sent to this
* client, to prevent the client from requesting this whenever they want. */
struct wlr_xdg_toplevel_resize_event *event = data;
struct feynman_view *view = wl_container_of (listener, view, request_resize);
begin_interactive (view, FEYNMAN_CURSOR_RESIZE, event->edges);
}
static void
server_new_xdg_surface (struct wl_listener *listener, void *data)
{
/* This event is raised when wlr_xdg_shell receives a new xdg surface from a
* client, either a toplevel (application window) or popup. */
struct feynman_server *server
= wl_container_of (listener, server, new_xdg_surface);
struct wlr_xdg_surface *xdg_surface = data;
/* We must add xdg popups to the scene graph so they get rendered. The
* wlroots scene graph provides a helper for this, but to use it we must
* provide the proper parent scene node of the xdg popup. To enable this,
* we always set the user data field of xdg_surfaces to the corresponding
* scene node. */
if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP)
{
struct wlr_xdg_surface *parent
= wlr_xdg_surface_from_wlr_surface (xdg_surface->popup->parent);
struct wlr_scene_node *parent_node = parent->data;
xdg_surface->data
= wlr_scene_xdg_surface_create (parent_node, xdg_surface);
return;
}
assert (xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL);
/* Allocate a feynman_view for this surface */
struct feynman_view *view = calloc (1, sizeof (struct feynman_view));
view->server = server;
view->xdg_surface = xdg_surface;
view->scene_node = wlr_scene_xdg_surface_create (&view->server->scene->node,
view->xdg_surface);
view->scene_node->data = view;
xdg_surface->data = view->scene_node;
/* Listen to the various events it can emit */
view->map.notify = xdg_toplevel_map;
wl_signal_add (&xdg_surface->events.map, &view->map);
view->unmap.notify = xdg_toplevel_unmap;
wl_signal_add (&xdg_surface->events.unmap, &view->unmap);
view->destroy.notify = xdg_toplevel_handler;
wl_signal_add (&xdg_surface->events.destroy, &view->destroy);
/* cotd */
struct wlr_xdg_toplevel *toplevel = xdg_surface->toplevel;
view->request_move.notify = xdg_toplevel_request_move;
wl_signal_add (&toplevel->events.request_move, &view->request_move);
view->request_resize.notify = xdg_toplevel_request_resize;
wl_signal_add (&toplevel->events.request_resize, &view->request_resize);
}
int
init_feynman_server (emacs_env *env, struct feynman_server *server)
{
wlr_log_init (WLR_DEBUG, NULL);
/* The Wayland display is managed by libwayland. It handles accepting
* clients from the Unix socket, manging Wayland globals, and so on. */
server->wl_display = wl_display_create ();
/* The backend is a wlroots feature which abstracts the underlying input and
* output hardware. The autocreate option will choose the most suitable
* backend based on the current environment, such as opening an X11 window
* if an X11 server is running. */
server->backend = wlr_backend_autocreate (server->wl_display);
/* Autocreates a renderer, either Pixman, GLES2 or Vulkan for us. The user
* can also specify a renderer using the WLR_RENDERER env var.
* The renderer is responsible for defining the various pixel formats it
* supports for shared memory, this configures that for clients. */
server->renderer = wlr_renderer_autocreate (server->backend);
wlr_renderer_init_wl_display (server->renderer, server->wl_display);
/* Autocreates an allocator for us.
* The allocator is the bridge between the renderer and the backend. It
* handles the buffer creation, allowing wlroots to render onto the
* screen */
server->allocator
= wlr_allocator_autocreate (server->backend, server->renderer);
/* This creates some hands-off wlroots interfaces. The compositor is
* necessary for clients to allocate surfaces and the data device manager
* handles the clipboard. Each of these wlroots interfaces has room for you
* to dig your fingers in and play with their behavior if you want. Note that
* the clients cannot set the selection directly without compositor approval,
* see the handling of the request_set_selection event below.*/
wlr_compositor_create (server->wl_display, server->renderer);
wlr_data_device_manager_create (server->wl_display);
/* Creates an output layout, which a wlroots utility for working with an
* arrangement of screens in a physical layout. */
server->output_layout = wlr_output_layout_create ();
/* Configure a listener to be notified when new outputs are available on the
* backend. */
wl_list_init (&server->outputs);
server->new_output.notify = server_new_output;
wl_signal_add (&server->backend->events.new_output, &server->new_output);
/* Create a scene graph. This is a wlroots abstraction that handles all
* rendering and damage tracking. All the compositor author needs to do
* is add things that should be rendered to the scene graph at the proper
* positions and then call wlr_scene_output_commit() to render a frame if
* necessary.
*/
server->scene = wlr_scene_create ();
wlr_scene_attach_output_layout (server->scene, server->output_layout);
/* Set up the xdg-shell. The xdg-shell is a Wayland protocol which is used
* for application windows. For more detail on shells, refer to my article:
*
* https://drewdevault.com/2018/07/29/Wayland-shells.html
*/
wl_list_init (&server->views);
server->xdg_shell = wlr_xdg_shell_create (server->wl_display);
server->new_xdg_surface.notify = server_new_xdg_surface;
wl_signal_add (&server->xdg_shell->events.new_surface,
&server->new_xdg_surface);
/*
* Creates a cursor, which is a wlroots utility for tracking the cursor
* image shown on screen.
*/
server->cursor = wlr_cursor_create ();
wlr_cursor_attach_output_layout (server->cursor, server->output_layout);
/* Creates an xcursor manager, another wlroots utility which loads up
* Xcursor themes to source cursor images from and makes sure that cursor
* images are available at all scale factors on the screen (necessary for
* HiDPI support). We add a cursor theme at scale factor 1 to begin with. */
server->cursor_mgr = wlr_xcursor_manager_create (NULL, 24);
wlr_xcursor_manager_load (server->cursor_mgr, 1);
/*
* wlr_cursor *only* displays an image on screen. It does not move around
* when the pointer moves. However, we can attach input devices to it, and
* it will generate aggregate events for all of them. In these events, we
* can choose how we want to process them, forwarding them to clients and
* moving the cursor around. More detail on this process is described in my
* input handling blog post:
*
* https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
*
* And more comments are sprinkled throughout the notify functions above.
*/
server->cursor_motion.notify = server_cursor_motion;
wl_signal_add (&server->cursor->events.motion, &server->cursor_motion);
server->cursor_motion_absolute.notify = server_cursor_motion_absolute;
wl_signal_add (&server->cursor->events.motion_absolute,
&server->cursor_motion_absolute);
server->cursor_button.notify = server_cursor_button;
wl_signal_add (&server->cursor->events.button, &server->cursor_button);
server->cursor_axis.notify = server_cursor_axis;
wl_signal_add (&server->cursor->events.axis, &server->cursor_axis);
server->cursor_frame.notify = server_cursor_frame;
wl_signal_add (&server->cursor->events.frame, &server->cursor_frame);
/*
* Configures a seat, which is a single "seat" at which a user sits and
* operates the computer. This conceptually includes up to one keyboard,
* pointer, touch, and drawing tablet device. We also rig up a listener to
* let us know when new input devices are available on the backend.
*/
wl_list_init (&server->keyboards);
server->new_input.notify = server_new_input;
wl_signal_add (&server->backend->events.new_input, &server->new_input);
server->seat = wlr_seat_create (server->wl_display, "seat0");
server->request_cursor.notify = seat_request_cursor;
wl_signal_add (&server->seat->events.request_set_cursor,
&server->request_cursor);
server->request_set_selection.notify = seat_request_set_selection;
wl_signal_add (&server->seat->events.request_set_selection,
&server->request_set_selection);
/* Add a Unix socket to the Wayland display. */
const char *socket = wl_display_add_socket_auto (server->wl_display);
if (!socket)
{
wlr_backend_destroy (server->backend);
em_error (env, "Failed to create a unix socket!");
return 1;
}
/* Start the backend. This will enumerate outputs and inputs, become the DRM
* master, etc */
if (!wlr_backend_start (server->backend))
{
wlr_backend_destroy (server->backend);
wl_display_destroy (server->wl_display);
em_error (env, "Couldn't start the backend");
return 2;
}
/* Set the WAYLAND_DISPLAY environment variable to our socket */
setenv ("WAYLAND_DISPLAY", socket, true);
/* Run the Wayland event loop. This does not return until you exit the
* compositor. Starting the backend rigged up all of the necessary event
* loop configuration to listen to libinput events, DRM events, generate
* frame events at the refresh rate, and so on. */
em_message (env, "Running Wayland compositor on WAYLAND_DISPLAY=%s", socket);
wlr_log (WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s",
socket);
return 0;
}
void
start_feynman (struct feynman_server *server)
{
assert (server);
wl_display_run (server->wl_display);
}
void
stop_feynman (emacs_env *env, struct feynman_server *server)
{
(void)env;
wl_display_terminate (server->wl_display);
/* Once wl_display_run returns, we shut down the server-> */
wl_display_destroy_clients (server->wl_display);
wl_display_destroy (server->wl_display);
}