Create the help scene
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parent
3f94d0fee8
commit
2b1164e0fa
34
filter.go
34
filter.go
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@ -42,6 +42,18 @@ var highlight,
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cursorStyle,
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normalArrow tcell.Style
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var help [][]string = [][]string{
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{"?", "View help"},
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{"TAB", "Select an entry"},
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{"C-p, Up", "Move up"},
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{"C-n, Down", "Move down"},
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{"C-space", "Start/Stop muliple-selection"},
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{"C-e, End", "Jump to the end of input"},
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{"C-e, End", "Jump to the end of input"},
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{"q", "Back"},
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{"ESC", "Exit"},
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}
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type Scene struct {
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RenderFn func(*State, Items)
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KeyHandlerFn func(*State, tcell.EventKey, Items)
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@ -84,15 +96,22 @@ func Render(s *State, inputs Items) {
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}
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func RenderHelp(s *State, inputs Items) {
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drawText(*s.Screen, 0, 4, xmax-1, 4+1, normalArrow, "hnthnt")
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y := 2
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for _, key := range help {
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drawText(*s.Screen, 4, y, 25, y+1, tcell.StyleDefault.Bold(true), key[0])
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drawText(*s.Screen, 25, y, xmax-1, y+1, tcell.StyleDefault.Bold(true), key[1])
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y += 1
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}
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}
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func RenderMain(s *State, inputs Items) {
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y := 2
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status := fmt.Sprintf("[Line: %d][? For help]", s.Current+1)
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//status := fmt.Sprintf("[Line: %d][? For help]: %s", s.Current+1, s.UserInput)
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status := fmt.Sprintf("L: %d, U: %d, S: %d [Line: %d][? For help]: %s", s.LowerBound, s.UpperBound, s.SelectionStartLine, s.Current+1, s.UserInput)
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//status := fmt.Sprintf("L: %d, U: %d, S: %d [Line: %d][? For help]: %s", s.LowerBound, s.UpperBound, s.SelectionStartLine, s.Current+1, s.UserInput)
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drawText(*s.Screen, 0, 0, xmax-1, 1, helpStyle, status)
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drawText(*s.Screen, len(status), 0, xmax-1, 1, cursorStyle, "⎥")
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//drawText(*s.Screen, len(status), 0, xmax-1, 1, cursorStyle, "⎥")
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for i, item := range (*inputs)[s.LowerBound:s.UpperBound] {
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style := tcell.StyleDefault
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@ -197,10 +216,13 @@ func HandleMain(state *State, ev tcell.EventKey, input Items) {
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state.InSelectionMode = !state.InSelectionMode
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} else if ev.Key() == tcell.KeyCtrlH {
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} else if ev.Rune() == '?' {
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state.CurrentScene = 1
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} else if ev.Key() == tcell.KeyBackspace {
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state.UserInput = string(state.UserInput[:len(state.UserInput)-2])
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} else if ev.Key() == tcell.KeyBackspace || ev.Key() == tcell.KeyBackspace2 {
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if len(state.UserInput) != 0 {
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state.UserInput = string(state.UserInput[:len(state.UserInput)-1])
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}
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} else {
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state.UserInput = state.UserInput + string(ev.Rune())
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}
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