Refactor the code by adding State type
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parent
459ab8d739
commit
3981cdfd45
77
filter.go
77
filter.go
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@ -43,6 +43,7 @@ type State struct {
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InSelectionMode bool
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UpperBound int
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LowerBound int
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Screen *tcell.Screen
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}
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// Draws the given `text` to the screen `s` at the given coordinates. Remember that
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@ -64,11 +65,11 @@ func drawText(s tcell.Screen, x1, y1, x2, y2 int, style tcell.Style, text string
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}
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// Main render function that gets called during the event loop.
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func Render(s tcell.Screen, inputs Items, lowerBound int, upperBound int, current int) {
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func Render(s State, inputs Items) {
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y := 2
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status := fmt.Sprintf("Navigation: [UP or C-p] [Down or C-n] | Select: SPACE | Cancel: [q ESC] | Done: [Enter] | Line: %d", current+1)
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drawText(s, 0, 0, xmax-1, 1, helpStyle, status)
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for i, item := range (*inputs)[lowerBound:upperBound] {
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status := fmt.Sprintf("Navigation: [UP or C-p] [Down or C-n] | Select: SPACE | Cancel: [q ESC] | Done: [Enter] | Line: %d", s.Current+1)
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drawText(*s.Screen, 0, 0, xmax-1, 1, helpStyle, status)
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for i, item := range (*inputs)[s.LowerBound:s.UpperBound] {
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style := tcell.StyleDefault
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var txt string
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@ -79,16 +80,16 @@ func Render(s tcell.Screen, inputs Items, lowerBound int, upperBound int, curren
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txt = fmt.Sprintf(" %s", item.Text)
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}
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if current == lowerBound+i {
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if s.Current == s.LowerBound+i {
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style = highlight
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}
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drawText(s, 0, y, xmax-1, y+1, style, txt)
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drawText(*s.Screen, 0, y, xmax-1, y+1, style, txt)
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// Clean up the rest of the line that might've been filled with a previous render.
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// This is a hack to NOT use `Clear` on each loop
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drawText(s, len(txt), y, xmax-1, y+1, style, strings.Repeat(" ", xmax-1-len(txt)))
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if current == lowerBound+i {
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drawText(s, 0, y, 1, y+1, tcell.StyleDefault.Foreground(tcell.ColorGreen).Bold(true), ">")
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drawText(*s.Screen, len(txt), y, xmax-1, y+1, style, strings.Repeat(" ", xmax-1-len(txt)))
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if s.Current == s.LowerBound+i {
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drawText(*s.Screen, 0, y, 1, y+1, tcell.StyleDefault.Foreground(tcell.ColorGreen).Bold(true), ">")
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}
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y += 1
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@ -108,7 +109,6 @@ func main() {
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selectedStyle = tcell.StyleDefault.Foreground(tcell.ColorYellow)
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helpStyle = tcell.StyleDefault.Foreground(tcell.ColorDefault)
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currentLine := 0
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done := false
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// Initialize screen
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@ -140,14 +140,19 @@ func main() {
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}
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defer quit()
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lowerBound := 0
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upperBound := min(ymax-3, len(*input))
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inSelectedMode := false
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startOfSelection := 0
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state := State{
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Current: 0,
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Screen: &s,
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LowerBound: 0,
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UpperBound: min(ymax-3, len(*input)),
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InSelectionMode: false,
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}
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// Event loop
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for !done {
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Render(s, input, lowerBound, upperBound, currentLine)
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Render(state, input)
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// Update screen
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s.Show()
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@ -169,42 +174,44 @@ func main() {
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s.Sync()
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} else if ev.Rune() == ' ' {
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// Mark the current line as selected
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item := (*input)[currentLine]
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item := (*input)[state.Current]
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item.Selected = !item.Selected
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} else if ev.Key() == tcell.KeyUp || ev.Key() == tcell.KeyCtrlP {
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if currentLine > 0 {
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currentLine -= 1
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if state.Current > 0 {
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state.Current -= 1
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}
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if currentLine <= lowerBound && currentLine != 0 {
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lowerBound -= 1
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upperBound -= 1
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if state.Current <= state.LowerBound && state.Current != 0 {
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state.LowerBound -= 1
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state.UpperBound -= 1
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}
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} else if ev.Key() == tcell.KeyDown || ev.Key() == tcell.KeyCtrlN {
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if currentLine < len(*input)-1 {
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currentLine += 1
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if state.Current < len(*input)-1 {
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state.Current += 1
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}
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if currentLine >= upperBound && currentLine != len(*input)-1 {
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lowerBound += 1
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upperBound += 1
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if state.Current >= state.UpperBound && state.Current != len(*input)-1 {
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state.LowerBound += 1
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state.UpperBound += 1
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}
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} else if ev.Key() == tcell.KeyCtrlE || ev.Key() == tcell.KeyEnd {
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upperBound = len(*input)
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lowerBound = upperBound - ymax + 2
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currentLine = len(*input) - 1
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state.UpperBound = len(*input)
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state.LowerBound = state.UpperBound - ymax + 2
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state.Current = len(*input) - 1
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} else if ev.Key() == tcell.KeyCtrlA || ev.Key() == tcell.KeyHome {
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upperBound = ymax - 2
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lowerBound = 0
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currentLine = 0
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state.UpperBound = ymax - 2
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state.LowerBound = 0
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state.Current = 0
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} else if ev.Key() == tcell.KeyCtrlSpace {
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if inSelectedMode {
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toggleItems(input, startOfSelection, currentLine)
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if state.InSelectionMode {
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start := min(startOfSelection, state.Current)
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end := max(startOfSelection, state.Current)
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toggleItems(input, start, end)
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} else {
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startOfSelection = currentLine
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startOfSelection = state.Current
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}
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inSelectedMode = !inSelectedMode
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state.InSelectionMode = !state.InSelectionMode
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}
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}
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}
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