Add the bat enemy and a knockback effect for the sword
This commit is contained in:
parent
56b28dd764
commit
1b3ba37deb
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@ -0,0 +1,10 @@
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extends KinematicBody2D
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var knockback = Vector2.ZERO
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func _physics_process(delta):
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knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
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knockback = move_and_slide(knockback)
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func _on_HurtBox_area_entered(area):
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knockback = area.knockback_vector * 120
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@ -0,0 +1,68 @@
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=1]
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[ext_resource path="res://Enemies/Bat.png" type="Texture" id=2]
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[ext_resource path="res://AI/HurtBox.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Enemies/Bat.gd" type="Script" id=4]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 2 )
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region = Rect2( 16, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 2 )
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region = Rect2( 32, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 2 )
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region = Rect2( 48, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 2 )
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region = Rect2( 64, 0, 16, 24 )
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[sub_resource type="SpriteFrames" id=6]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
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"loop": true,
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"name": "Fly",
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"speed": 10.0
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} ]
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[sub_resource type="CircleShape2D" id=7]
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radius = 3.92309
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[sub_resource type="CapsuleShape2D" id=8]
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radius = 5.875
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height = 0.75
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[node name="Bat" type="KinematicBody2D"]
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collision_layer = 16
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script = ExtResource( 4 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 6 )
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animation = "Fly"
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playing = true
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offset = Vector2( 0, -12 )
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[node name="Shadow" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 7 )
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[node name="HurtBox" parent="." instance=ExtResource( 3 )]
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collision_layer = 8
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collision_mask = 0
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[node name="CollisionShape2D" parent="HurtBox" index="0"]
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position = Vector2( 0, -15 )
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shape = SubResource( 8 )
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[connection signal="area_entered" from="HurtBox" to="." method="_on_HurtBox_area_entered"]
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[editable path="HurtBox"]
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@ -19,13 +19,14 @@ var roll_vector = Vector2.LEFT
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onready var animation_tree = $AnimationTree
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onready var animation_state = animation_tree.get("parameters/playback")
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onready var sword_hitbox = $HitBoxPosition/SwordHitBox
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func move():
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velocity = move_and_slide(velocity)
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func _ready():
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animation_tree.active = true
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sword_hitbox.knockback_vector = roll_vector
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func _physics_process(delta):
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match state:
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@ -71,6 +72,9 @@ func move_state(delta):
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# We want to roll in direction of our movement and rememebr which direction was it
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roll_vector = input_velocity
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# Saving the direction of hits
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sword_hitbox.knockback_vector = input_velocity
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animation_tree.set("parameters/Idle/blend_position", input_velocity)
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animation_tree.set("parameters/Run/blend_position", input_velocity)
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animation_tree.set("parameters/Attack/blend_position", input_velocity)
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@ -1,8 +1,9 @@
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[gd_scene load_steps=50 format=2]
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[gd_scene load_steps=51 format=2]
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[ext_resource path="res://Player/player.gd" type="Script" id=1]
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[ext_resource path="res://Player/Player.png" type="Texture" id=2]
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[ext_resource path="res://AI/HitBox.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Player/sword.gd" type="Script" id=4]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 3.21513
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@ -287,7 +288,7 @@ tracks/0/keys = {
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"values": [ 6 ]
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}
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[sub_resource type="Animation" id=36]
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[sub_resource type="Animation" id=10]
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resource_name = "RollDown"
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length = 0.5
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tracks/0/type = "value"
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@ -317,7 +318,7 @@ tracks/1/keys = {
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} ]
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}
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[sub_resource type="Animation" id=39]
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[sub_resource type="Animation" id=11]
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resource_name = "RollLeft"
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length = 0.5
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tracks/0/type = "value"
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@ -347,7 +348,7 @@ tracks/1/keys = {
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} ]
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}
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[sub_resource type="Animation" id=37]
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[sub_resource type="Animation" id=12]
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resource_name = "RollRight"
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length = 0.5
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tracks/0/type = "value"
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@ -377,7 +378,7 @@ tracks/1/keys = {
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} ]
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}
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[sub_resource type="Animation" id=38]
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[sub_resource type="Animation" id=13]
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resource_name = "RollUp"
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length = 0.5
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tracks/0/type = "value"
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@ -407,7 +408,7 @@ tracks/1/keys = {
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} ]
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}
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[sub_resource type="Animation" id=10]
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[sub_resource type="Animation" id=14]
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length = 0.6
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loop = true
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tracks/0/type = "value"
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@ -423,7 +424,7 @@ tracks/0/keys = {
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"values": [ 19, 20, 21, 22, 23, 18 ]
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}
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[sub_resource type="Animation" id=11]
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[sub_resource type="Animation" id=15]
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length = 0.6
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loop = true
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tracks/0/type = "value"
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@ -439,7 +440,7 @@ tracks/0/keys = {
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"values": [ 13, 14, 15, 16, 17, 12 ]
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}
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[sub_resource type="Animation" id=12]
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[sub_resource type="Animation" id=16]
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length = 0.6
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loop = true
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tracks/0/type = "value"
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@ -455,7 +456,7 @@ tracks/0/keys = {
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"values": [ 1, 2, 3, 4, 5, 0 ]
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}
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[sub_resource type="Animation" id=13]
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[sub_resource type="Animation" id=17]
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length = 0.6
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loop = true
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tracks/0/type = "value"
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@ -471,133 +472,133 @@ tracks/0/keys = {
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"values": [ 7, 8, 9, 10, 11, 6 ]
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}
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[sub_resource type="AnimationNodeAnimation" id=14]
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[sub_resource type="AnimationNodeAnimation" id=18]
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animation = "AttackLeft"
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[sub_resource type="AnimationNodeAnimation" id=15]
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[sub_resource type="AnimationNodeAnimation" id=19]
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animation = "AttackDown"
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[sub_resource type="AnimationNodeAnimation" id=16]
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[sub_resource type="AnimationNodeAnimation" id=20]
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animation = "AttackRight"
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[sub_resource type="AnimationNodeAnimation" id=17]
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[sub_resource type="AnimationNodeAnimation" id=21]
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animation = "AttackUp"
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[sub_resource type="AnimationNodeBlendSpace2D" id=18]
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blend_point_0/node = SubResource( 14 )
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[sub_resource type="AnimationNodeBlendSpace2D" id=22]
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blend_point_0/node = SubResource( 18 )
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blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 15 )
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blend_point_1/node = SubResource( 19 )
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blend_point_1/pos = Vector2( 0, 1.1 )
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blend_point_2/node = SubResource( 16 )
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blend_point_2/node = SubResource( 20 )
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blend_point_2/pos = Vector2( 1, 0 )
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blend_point_3/node = SubResource( 17 )
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blend_point_3/node = SubResource( 21 )
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blend_point_3/pos = Vector2( 0, -1.1 )
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min_space = Vector2( -1, -1.1 )
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max_space = Vector2( 1, 1.1 )
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blend_mode = 1
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[sub_resource type="AnimationNodeAnimation" id=19]
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[sub_resource type="AnimationNodeAnimation" id=23]
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animation = "IdleLeft"
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[sub_resource type="AnimationNodeAnimation" id=20]
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[sub_resource type="AnimationNodeAnimation" id=24]
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animation = "IdleDown"
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[sub_resource type="AnimationNodeAnimation" id=21]
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[sub_resource type="AnimationNodeAnimation" id=25]
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animation = "IdleRight"
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[sub_resource type="AnimationNodeAnimation" id=22]
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[sub_resource type="AnimationNodeAnimation" id=26]
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animation = "IdleUp"
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[sub_resource type="AnimationNodeBlendSpace2D" id=23]
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blend_point_0/node = SubResource( 19 )
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[sub_resource type="AnimationNodeBlendSpace2D" id=27]
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blend_point_0/node = SubResource( 23 )
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blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 20 )
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blend_point_1/node = SubResource( 24 )
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blend_point_1/pos = Vector2( 0, 1.1 )
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blend_point_2/node = SubResource( 21 )
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blend_point_2/node = SubResource( 25 )
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blend_point_2/pos = Vector2( 1, 0 )
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blend_point_3/node = SubResource( 22 )
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blend_point_3/node = SubResource( 26 )
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blend_point_3/pos = Vector2( 0, -1.1 )
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min_space = Vector2( -1, -1.1 )
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max_space = Vector2( 1, 1.1 )
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blend_mode = 1
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[sub_resource type="AnimationNodeAnimation" id=40]
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[sub_resource type="AnimationNodeAnimation" id=28]
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animation = "RollLeft"
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[sub_resource type="AnimationNodeAnimation" id=41]
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[sub_resource type="AnimationNodeAnimation" id=29]
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animation = "RollDown"
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[sub_resource type="AnimationNodeAnimation" id=42]
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[sub_resource type="AnimationNodeAnimation" id=30]
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animation = "RollRight"
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[sub_resource type="AnimationNodeAnimation" id=43]
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[sub_resource type="AnimationNodeAnimation" id=31]
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animation = "RollUp"
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[sub_resource type="AnimationNodeBlendSpace2D" id=44]
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blend_point_0/node = SubResource( 40 )
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[sub_resource type="AnimationNodeBlendSpace2D" id=32]
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blend_point_0/node = SubResource( 28 )
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blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 41 )
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blend_point_1/node = SubResource( 29 )
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blend_point_1/pos = Vector2( 0, 1.1 )
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blend_point_2/node = SubResource( 42 )
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blend_point_2/node = SubResource( 30 )
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blend_point_2/pos = Vector2( 1, 0 )
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blend_point_3/node = SubResource( 43 )
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blend_point_3/node = SubResource( 31 )
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blend_point_3/pos = Vector2( 0, -1.1 )
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min_space = Vector2( -1, -1.1 )
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max_space = Vector2( 1, 1.1 )
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blend_mode = 1
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[sub_resource type="AnimationNodeAnimation" id=24]
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[sub_resource type="AnimationNodeAnimation" id=33]
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animation = "RunLeft"
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[sub_resource type="AnimationNodeAnimation" id=25]
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[sub_resource type="AnimationNodeAnimation" id=34]
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animation = "RunDown"
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[sub_resource type="AnimationNodeAnimation" id=26]
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[sub_resource type="AnimationNodeAnimation" id=35]
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animation = "RunRight"
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[sub_resource type="AnimationNodeAnimation" id=27]
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[sub_resource type="AnimationNodeAnimation" id=36]
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animation = "RunUp"
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[sub_resource type="AnimationNodeBlendSpace2D" id=28]
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blend_point_0/node = SubResource( 24 )
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[sub_resource type="AnimationNodeBlendSpace2D" id=37]
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blend_point_0/node = SubResource( 33 )
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blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 25 )
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blend_point_1/node = SubResource( 34 )
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blend_point_1/pos = Vector2( 0, 1.1 )
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blend_point_2/node = SubResource( 26 )
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blend_point_2/node = SubResource( 35 )
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blend_point_2/pos = Vector2( 1, 0 )
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blend_point_3/node = SubResource( 27 )
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blend_point_3/node = SubResource( 36 )
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blend_point_3/pos = Vector2( 0, -1.1 )
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min_space = Vector2( -1, -1.1 )
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max_space = Vector2( 1, 1.1 )
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blend_mode = 1
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[sub_resource type="AnimationNodeStateMachineTransition" id=29]
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[sub_resource type="AnimationNodeStateMachineTransition" id=38]
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[sub_resource type="AnimationNodeStateMachineTransition" id=30]
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[sub_resource type="AnimationNodeStateMachineTransition" id=39]
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[sub_resource type="AnimationNodeStateMachineTransition" id=31]
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[sub_resource type="AnimationNodeStateMachineTransition" id=40]
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[sub_resource type="AnimationNodeStateMachineTransition" id=32]
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[sub_resource type="AnimationNodeStateMachineTransition" id=41]
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[sub_resource type="AnimationNodeStateMachineTransition" id=45]
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[sub_resource type="AnimationNodeStateMachineTransition" id=42]
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[sub_resource type="AnimationNodeStateMachineTransition" id=46]
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[sub_resource type="AnimationNodeStateMachineTransition" id=43]
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[sub_resource type="AnimationNodeStateMachine" id=33]
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states/Attack/node = SubResource( 18 )
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[sub_resource type="AnimationNodeStateMachine" id=44]
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states/Attack/node = SubResource( 22 )
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states/Attack/position = Vector2( 285, 201 )
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states/Idle/node = SubResource( 23 )
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states/Idle/node = SubResource( 27 )
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states/Idle/position = Vector2( 285, 91 )
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states/Roll/node = SubResource( 44 )
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states/Roll/node = SubResource( 32 )
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states/Roll/position = Vector2( 75, 91 )
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states/Run/node = SubResource( 28 )
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states/Run/node = SubResource( 37 )
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states/Run/position = Vector2( 544, 91 )
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transitions = [ "Idle", "Run", SubResource( 29 ), "Run", "Idle", SubResource( 30 ), "Attack", "Idle", SubResource( 31 ), "Idle", "Attack", SubResource( 32 ), "Roll", "Idle", SubResource( 45 ), "Idle", "Roll", SubResource( 46 ) ]
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transitions = [ "Idle", "Run", SubResource( 38 ), "Run", "Idle", SubResource( 39 ), "Attack", "Idle", SubResource( 40 ), "Idle", "Attack", SubResource( 41 ), "Roll", "Idle", SubResource( 42 ), "Idle", "Roll", SubResource( 43 ) ]
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start_node = "Idle"
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[sub_resource type="AnimationNodeStateMachinePlayback" id=34]
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[sub_resource type="AnimationNodeStateMachinePlayback" id=45]
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[sub_resource type="CapsuleShape2D" id=35]
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[sub_resource type="CapsuleShape2D" id=46]
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height = 12.0
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[node name="player" type="KinematicBody2D"]
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@ -622,19 +623,19 @@ anims/IdleDown = SubResource( 6 )
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anims/IdleLeft = SubResource( 7 )
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anims/IdleRight = SubResource( 8 )
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anims/IdleUp = SubResource( 9 )
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anims/RollDown = SubResource( 36 )
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anims/RollLeft = SubResource( 39 )
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anims/RollRight = SubResource( 37 )
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anims/RollUp = SubResource( 38 )
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anims/RunDown = SubResource( 10 )
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anims/RunLeft = SubResource( 11 )
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anims/RunRight = SubResource( 12 )
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anims/RunUp = SubResource( 13 )
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anims/RollDown = SubResource( 10 )
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anims/RollLeft = SubResource( 11 )
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anims/RollRight = SubResource( 12 )
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anims/RollUp = SubResource( 13 )
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anims/RunDown = SubResource( 14 )
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anims/RunLeft = SubResource( 15 )
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anims/RunRight = SubResource( 16 )
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anims/RunUp = SubResource( 17 )
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource( 33 )
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tree_root = SubResource( 44 )
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anim_player = NodePath("../AnimationPlayer")
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parameters/playback = SubResource( 34 )
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parameters/playback = SubResource( 45 )
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parameters/Attack/blend_position = Vector2( 0, 0 )
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parameters/Idle/blend_position = Vector2( 0, 0 )
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parameters/Roll/blend_position = Vector2( 0, 0 )
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@ -647,9 +648,10 @@ position = Vector2( 0, -5 )
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position = Vector2( 16, 0 )
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collision_layer = 0
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collision_mask = 8
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script = ExtResource( 4 )
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[node name="CollisionShape2D" parent="HitBoxPosition/SwordHitBox" index="0"]
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shape = SubResource( 35 )
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shape = SubResource( 46 )
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disabled = true
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[editable path="HitBoxPosition/SwordHitBox"]
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@ -0,0 +1,3 @@
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extends Area2D
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var knockback_vector = Vector2.ZERO
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@ -69,6 +69,7 @@ ui_roll={
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2d_physics/layer_2="Player"
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2d_physics/layer_3="PlayerHurtBox"
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||||
2d_physics/layer_4="EnemyHurtBox"
|
||||
2d_physics/layer_5="Enemy"
|
||||
|
||||
[rendering]
|
||||
|
||||
|
|
17
world.tscn
17
world.tscn
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=57 format=2]
|
||||
[gd_scene load_steps=58 format=2]
|
||||
|
||||
[ext_resource path="res://World/Bush.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Player/player.tscn" type="PackedScene" id=2]
|
||||
|
@ -7,6 +7,7 @@
|
|||
[ext_resource path="res://World/DirtTileset.png" type="Texture" id=5]
|
||||
[ext_resource path="res://World/CliffTileset.png" type="Texture" id=6]
|
||||
[ext_resource path="res://World/Grass.tscn" type="PackedScene" id=7]
|
||||
[ext_resource path="res://Enemies/Bat.tscn" type="PackedScene" id=8]
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=1]
|
||||
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
|
||||
|
@ -505,9 +506,6 @@ tile_data = PoolIntArray( 196614, 0, 131077, 327679, 0, 131074, 262144, 0, 13107
|
|||
|
||||
[node name="Ground" type="YSort" parent="."]
|
||||
|
||||
[node name="player" parent="Ground" instance=ExtResource( 2 )]
|
||||
position = Vector2( 32, 88 )
|
||||
|
||||
[node name="Tree" parent="Ground" instance=ExtResource( 4 )]
|
||||
position = Vector2( 248, 104 )
|
||||
|
||||
|
@ -553,3 +551,14 @@ position = Vector2( 32, 128 )
|
|||
|
||||
[node name="Grass3" parent="Ground/Grass" instance=ExtResource( 7 )]
|
||||
position = Vector2( 16, 144 )
|
||||
|
||||
[node name="Enemies" type="YSort" parent="."]
|
||||
|
||||
[node name="player" parent="Enemies" instance=ExtResource( 2 )]
|
||||
position = Vector2( 32, 88 )
|
||||
|
||||
[node name="Bat" parent="Enemies" instance=ExtResource( 8 )]
|
||||
position = Vector2( 112, 88 )
|
||||
|
||||
[node name="Bat2" parent="Enemies" instance=ExtResource( 8 )]
|
||||
position = Vector2( 272, 120 )
|
||||
|
|
Loading…
Reference in New Issue