From 86cdaff230e2422a3a1a873a2d562f7d475ce2ab Mon Sep 17 00:00:00 2001 From: Sameer Rahmani Date: Wed, 17 Mar 2021 00:11:54 +0000 Subject: [PATCH] Preload the grass effect --- Effects/GrassEffect.tscn | 1 + World/Grass.gd | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/Effects/GrassEffect.tscn b/Effects/GrassEffect.tscn index 68268b2..42cc597 100644 --- a/Effects/GrassEffect.tscn +++ b/Effects/GrassEffect.tscn @@ -33,4 +33,5 @@ animations = [ { [node name="GrassEffect" type="AnimatedSprite"] frames = SubResource( 6 ) +offset = Vector2( 8, 8 ) script = ExtResource( 2 ) diff --git a/World/Grass.gd b/World/Grass.gd index 93c9719..584dc84 100644 --- a/World/Grass.gd +++ b/World/Grass.gd @@ -1,8 +1,9 @@ extends Node2D +const GrassEffect = preload("res://Effects/GrassEffect.tscn") func destroy_effect(): - var GrassEffect = load("res://Effects/GrassEffect.tscn") + var grass_effect = GrassEffect.instance() var world_node = get_tree().current_scene