Add chasing functionality to the bat

This commit is contained in:
Sameer Rahmani 2021-03-17 01:29:51 +00:00
parent dff15fe25e
commit cd0d6e29e9
6 changed files with 128 additions and 1 deletions

11
AI/HurtBox.gd Normal file
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@ -0,0 +1,11 @@
extends Area2D
export(bool) var hit_effect = true
const HitEffect = preload("res://Effects/HitEffect.tscn")
func _on_HurtBox_area_entered(_hitbox):
if hit_effect:
var effect = HitEffect.instance()
get_tree().current_scene.add_child(effect)
effect.global_position = global_position

15
AI/PlayerDetectionZone.gd Normal file
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@ -0,0 +1,15 @@
extends Area2D
var player = null
func _on_PlayerDetectionZone_body_entered(body):
player = body
func _on_PlayerDetectionZone_body_exited(_body):
player = null
func is_player_detected():
return player != null

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@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://AI/PlayerDetectionZone.gd" type="Script" id=1]
[node name="PlayerDetectionZone" type="Area2D"]
collision_layer = 0
collision_mask = 2
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[connection signal="body_entered" from="." to="." method="_on_PlayerDetectionZone_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_PlayerDetectionZone_body_exited"]

26
Effects/HitEffect.tscn Normal file
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@ -0,0 +1,26 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Effects/HitEffect.png" type="Texture" id=1]
[ext_resource path="res://Effects/Effects.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 24, 0, 24, 24 )
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ) ],
"loop": false,
"name": "animate",
"speed": 10.0
} ]
[node name="HitEffect" type="AnimatedSprite"]
frames = SubResource( 3 )
animation = "animate"
offset = Vector2( 0, -8 )
script = ExtResource( 2 )

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@ -3,12 +3,61 @@ extends KinematicBody2D
const DeathEffect = preload("res://Effects/EnemyDeathEffect.tscn")
var knockback = Vector2.ZERO
var velocity = Vector2.ZERO
onready var stats = $Stats
onready var player_detector = $PlayerDetectionZone
onready var sprite = $AnimatedSprite
onready var original_position = global_position
export(int) var acceleration = 300
export(int) var max_speed = 300
export(int) var friction = 200
enum {
IDLE,
MOVE,
CHASE,
MOVE_BACK
}
onready var state = IDLE
func _physics_process(delta):
knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
knockback = move_and_slide(knockback)
match state:
IDLE:
velocity = velocity.move_toward(Vector2.ZERO, friction)
seek_player()
MOVE_BACK:
# TODO: Navigation here
pass
MOVE:
pass
CHASE:
var player = player_detector.player
if player != null:
var direction = (player.global_position - global_position).normalized()
velocity = velocity.move_toward(direction * max_speed, acceleration * delta)
sprite.flip_h = velocity.x < 0
else:
state = IDLE
velocity = move_and_slide(velocity)
func around_the_original_position():
return abs(original_position.x - global_position.x) < 5 and abs(original_position.y - global_position.y) < 5
func seek_player():
if player_detector.is_player_detected():
state = CHASE
func _on_HurtBox_area_entered(area):
stats.health -= area.damage
knockback = area.knockback_vector * 120

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@ -1,10 +1,11 @@
[gd_scene load_steps=14 format=2]
[gd_scene load_steps=16 format=2]
[ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=1]
[ext_resource path="res://Enemies/Bat.png" type="Texture" id=2]
[ext_resource path="res://AI/HurtBox.tscn" type="PackedScene" id=3]
[ext_resource path="res://Enemies/Bat.gd" type="Script" id=4]
[ext_resource path="res://AI/Stats.tscn" type="PackedScene" id=5]
[ext_resource path="res://AI/PlayerDetectionZone.tscn" type="PackedScene" id=6]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 )
@ -41,9 +42,14 @@ radius = 3.92309
radius = 5.875
height = 0.75
[sub_resource type="CircleShape2D" id=9]
radius = 46.4887
[node name="Bat" type="KinematicBody2D"]
collision_layer = 16
script = ExtResource( 4 )
acceleration = 200
max_speed = 50
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 6 )
@ -68,7 +74,15 @@ shape = SubResource( 8 )
[node name="Stats" parent="." instance=ExtResource( 5 )]
max_health = 2
[node name="PlayerDetectionZone" parent="." instance=ExtResource( 6 )]
[node name="CollisionShape2D" parent="PlayerDetectionZone" index="0"]
modulate = Color( 0.654902, 0.192157, 0.192157, 0.298039 )
shape = SubResource( 9 )
[connection signal="area_entered" from="HurtBox" to="." method="_on_HurtBox_area_entered"]
[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
[editable path="HurtBox"]
[editable path="PlayerDetectionZone"]