[gd_scene load_steps=13 format=2] [ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=1] [ext_resource path="res://Enemies/Bat.png" type="Texture" id=2] [ext_resource path="res://AI/HurtBox.tscn" type="PackedScene" id=3] [ext_resource path="res://Enemies/Bat.gd" type="Script" id=4] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 16, 24 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 2 ) region = Rect2( 16, 0, 16, 24 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 2 ) region = Rect2( 32, 0, 16, 24 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 2 ) region = Rect2( 48, 0, 16, 24 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 2 ) region = Rect2( 64, 0, 16, 24 ) [sub_resource type="SpriteFrames" id=6] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ], "loop": true, "name": "Fly", "speed": 10.0 } ] [sub_resource type="CircleShape2D" id=7] radius = 3.92309 [sub_resource type="CapsuleShape2D" id=8] radius = 5.875 height = 0.75 [node name="Bat" type="KinematicBody2D"] collision_layer = 16 script = ExtResource( 4 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 6 ) animation = "Fly" playing = true offset = Vector2( 0, -12 ) [node name="Shadow" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 7 ) [node name="HurtBox" parent="." instance=ExtResource( 3 )] collision_layer = 8 collision_mask = 0 [node name="CollisionShape2D" parent="HurtBox" index="0"] position = Vector2( 0, -15 ) shape = SubResource( 8 ) [connection signal="area_entered" from="HurtBox" to="." method="_on_HurtBox_area_entered"] [editable path="HurtBox"]