godot-ex1/Player/player.tscn

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[gd_scene load_steps=51 format=2]
[ext_resource path="res://Player/player.gd" type="Script" id=1]
[ext_resource path="res://Player/Player.png" type="Texture" id=2]
[ext_resource path="res://AI/HitBox.tscn" type="PackedScene" id=3]
[ext_resource path="res://Player/sword.gd" type="Script" id=4]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.21513
height = 3.37022
[sub_resource type="Animation" id=2]
resource_name = "AttackDown"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 36, 37, 38, 39 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.4 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "attack_finished"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("HitBoxPosition:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 90.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("HitBoxPosition/SwordHitBox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.1, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[sub_resource type="Animation" id=3]
resource_name = "AttackLeft"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 32, 33, 34, 35 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.4 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "attack_finished"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("HitBoxPosition:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 180.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("HitBoxPosition/SwordHitBox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.1, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[sub_resource type="Animation" id=4]
resource_name = "AttackRight"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 24, 25, 26, 27 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.4 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "attack_finished"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("HitBoxPosition/SwordHitBox/CollisionShape2D:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.1, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("HitBoxPosition:rotation_degrees")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=5]
resource_name = "AttackUp"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 28, 29, 30, 31 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.4 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "attack_finished"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("HitBoxPosition:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ -90.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("HitBoxPosition/SwordHitBox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.1, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[sub_resource type="Animation" id=6]
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 18 ]
}
[sub_resource type="Animation" id=7]
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 12 ]
}
[sub_resource type="Animation" id=8]
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=9]
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 6 ]
}
[sub_resource type="Animation" id=10]
resource_name = "RollDown"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 55, 56, 57, 58, 59 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "roll_finished"
} ]
}
[sub_resource type="Animation" id=11]
resource_name = "RollLeft"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 50, 51, 52, 53, 54 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "roll_finished"
} ]
}
[sub_resource type="Animation" id=12]
resource_name = "RollRight"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 40, 41, 42, 43, 44 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "roll_finished"
} ]
}
[sub_resource type="Animation" id=13]
resource_name = "RollUp"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 45, 46, 47, 48, 49 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "roll_finished"
} ]
}
[sub_resource type="Animation" id=14]
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 19, 20, 21, 22, 23, 18 ]
}
[sub_resource type="Animation" id=15]
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 13, 14, 15, 16, 17, 12 ]
}
[sub_resource type="Animation" id=16]
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 0 ]
}
[sub_resource type="Animation" id=17]
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 7, 8, 9, 10, 11, 6 ]
}
[sub_resource type="AnimationNodeAnimation" id=18]
animation = "AttackLeft"
[sub_resource type="AnimationNodeAnimation" id=19]
animation = "AttackDown"
[sub_resource type="AnimationNodeAnimation" id=20]
animation = "AttackRight"
[sub_resource type="AnimationNodeAnimation" id=21]
animation = "AttackUp"
[sub_resource type="AnimationNodeBlendSpace2D" id=22]
blend_point_0/node = SubResource( 18 )
blend_point_0/pos = Vector2( -1, 0 )
blend_point_1/node = SubResource( 19 )
blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 20 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 21 )
blend_point_3/pos = Vector2( 0, -1.1 )
min_space = Vector2( -1, -1.1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeAnimation" id=23]
animation = "IdleLeft"
[sub_resource type="AnimationNodeAnimation" id=24]
animation = "IdleDown"
[sub_resource type="AnimationNodeAnimation" id=25]
animation = "IdleRight"
[sub_resource type="AnimationNodeAnimation" id=26]
animation = "IdleUp"
[sub_resource type="AnimationNodeBlendSpace2D" id=27]
blend_point_0/node = SubResource( 23 )
blend_point_0/pos = Vector2( -1, 0 )
blend_point_1/node = SubResource( 24 )
blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 25 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 26 )
blend_point_3/pos = Vector2( 0, -1.1 )
min_space = Vector2( -1, -1.1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeAnimation" id=28]
animation = "RollLeft"
[sub_resource type="AnimationNodeAnimation" id=29]
animation = "RollDown"
[sub_resource type="AnimationNodeAnimation" id=30]
animation = "RollRight"
[sub_resource type="AnimationNodeAnimation" id=31]
animation = "RollUp"
[sub_resource type="AnimationNodeBlendSpace2D" id=32]
blend_point_0/node = SubResource( 28 )
blend_point_0/pos = Vector2( -1, 0 )
blend_point_1/node = SubResource( 29 )
blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 30 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 31 )
blend_point_3/pos = Vector2( 0, -1.1 )
min_space = Vector2( -1, -1.1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeAnimation" id=33]
animation = "RunLeft"
[sub_resource type="AnimationNodeAnimation" id=34]
animation = "RunDown"
[sub_resource type="AnimationNodeAnimation" id=35]
animation = "RunRight"
[sub_resource type="AnimationNodeAnimation" id=36]
animation = "RunUp"
[sub_resource type="AnimationNodeBlendSpace2D" id=37]
blend_point_0/node = SubResource( 33 )
blend_point_0/pos = Vector2( -1, 0 )
blend_point_1/node = SubResource( 34 )
blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 35 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 36 )
blend_point_3/pos = Vector2( 0, -1.1 )
min_space = Vector2( -1, -1.1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeStateMachineTransition" id=38]
[sub_resource type="AnimationNodeStateMachineTransition" id=39]
[sub_resource type="AnimationNodeStateMachineTransition" id=40]
[sub_resource type="AnimationNodeStateMachineTransition" id=41]
[sub_resource type="AnimationNodeStateMachineTransition" id=42]
[sub_resource type="AnimationNodeStateMachineTransition" id=43]
[sub_resource type="AnimationNodeStateMachine" id=44]
states/Attack/node = SubResource( 22 )
states/Attack/position = Vector2( 285, 201 )
states/Idle/node = SubResource( 27 )
states/Idle/position = Vector2( 285, 91 )
states/Roll/node = SubResource( 32 )
states/Roll/position = Vector2( 75, 91 )
states/Run/node = SubResource( 37 )
states/Run/position = Vector2( 544, 91 )
transitions = [ "Idle", "Run", SubResource( 38 ), "Run", "Idle", SubResource( 39 ), "Attack", "Idle", SubResource( 40 ), "Idle", "Attack", SubResource( 41 ), "Roll", "Idle", SubResource( 42 ), "Idle", "Roll", SubResource( 43 ) ]
start_node = "Idle"
[sub_resource type="AnimationNodeStateMachinePlayback" id=45]
[sub_resource type="CapsuleShape2D" id=46]
height = 12.0
[node name="player" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0.5, -10 )
texture = ExtResource( 2 )
hframes = 60
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = -1.5708
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/AttackDown = SubResource( 2 )
anims/AttackLeft = SubResource( 3 )
anims/AttackRight = SubResource( 4 )
anims/AttackUp = SubResource( 5 )
anims/IdleDown = SubResource( 6 )
anims/IdleLeft = SubResource( 7 )
anims/IdleRight = SubResource( 8 )
anims/IdleUp = SubResource( 9 )
anims/RollDown = SubResource( 10 )
anims/RollLeft = SubResource( 11 )
anims/RollRight = SubResource( 12 )
anims/RollUp = SubResource( 13 )
anims/RunDown = SubResource( 14 )
anims/RunLeft = SubResource( 15 )
anims/RunRight = SubResource( 16 )
anims/RunUp = SubResource( 17 )
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 44 )
anim_player = NodePath("../AnimationPlayer")
parameters/playback = SubResource( 45 )
parameters/Attack/blend_position = Vector2( 1, 0 )
parameters/Idle/blend_position = Vector2( 1, 0 )
parameters/Roll/blend_position = Vector2( 1, 0 )
parameters/Run/blend_position = Vector2( 1, 0 )
[node name="HitBoxPosition" type="Position2D" parent="."]
position = Vector2( 0, -5 )
[node name="SwordHitBox" parent="HitBoxPosition" instance=ExtResource( 3 )]
position = Vector2( 16, 0 )
collision_layer = 0
collision_mask = 8
script = ExtResource( 4 )
damage = 1
[node name="CollisionShape2D" parent="HitBoxPosition/SwordHitBox" index="0"]
shape = SubResource( 46 )
disabled = true
[editable path="HitBoxPosition/SwordHitBox"]