godot-ex1/world.tscn

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[gd_scene load_steps=58 format=2]
[ext_resource path="res://World/Bush.tscn" type="PackedScene" id=1]
[ext_resource path="res://Player/player.tscn" type="PackedScene" id=2]
[ext_resource path="res://World/GrassBackground.png" type="Texture" id=3]
[ext_resource path="res://World/Tree.tscn" type="PackedScene" id=4]
[ext_resource path="res://World/DirtTileset.png" type="Texture" id=5]
[ext_resource path="res://World/CliffTileset.png" type="Texture" id=6]
[ext_resource path="res://World/Grass.tscn" type="PackedScene" id=7]
[ext_resource path="res://Enemies/Bat.tscn" type="PackedScene" id=8]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=6]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=9]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=10]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=12]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=14]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=15]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=16]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=17]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=18]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=19]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=20]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=21]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=22]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=23]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=24]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=25]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=26]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=27]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=28]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=29]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=30]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=31]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=33]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=34]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=35]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=36]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=37]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=38]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=39]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=40]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=41]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=42]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=43]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=44]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=45]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=46]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=47]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="TileSet" id=48]
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0/tile_mode = 1
0/autotile/bitmask_mode = 1
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0/autotile/icon_coordinate = Vector2( 3, 3 )
0/autotile/tile_size = Vector2( 32, 32 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/z_index = 0
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0/autotile/bitmask_mode = 1
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[node name="world" type="Node2D"]
[node name="Background" type="Sprite" parent="."]
position = Vector2( 160, 90 )
texture = ExtResource( 3 )
region_enabled = true
region_rect = Rect2( 0, 0, 320, 180 )
[node name="CliffTileMap" type="TileMap" parent="."]
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cell_size = Vector2( 32, 32 )
collision_mask = 0
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[node name="DirtTileMap" type="TileMap" parent="."]
tile_set = SubResource( 49 )
cell_size = Vector2( 16, 16 )
format = 1
tile_data = PoolIntArray( 196614, 0, 131077, 327679, 0, 131074, 262144, 0, 131075, 262145, 0, 131075, 262146, 0, 131075, 262147, 0, 131076, 262149, 0, 131074, 262150, 0, 262154, 262151, 0, 131076, 262156, 0, 131074, 262157, 0, 131075, 262158, 0, 131075, 262159, 0, 131079, 262160, 0, 327683, 262161, 0, 131080, 262162, 0, 131075, 262163, 0, 131075, 262164, 0, 131076, 393215, 0, 262146, 327680, 0, 262147, 327681, 0, 262147, 327682, 0, 262147, 327683, 0, 327687, 327684, 0, 327683, 327685, 0, 327688, 327686, 0, 262147, 327687, 0, 196617, 327692, 0, 196614, 327693, 0, 262147, 327694, 0, 262147, 327695, 0, 262148, 327697, 0, 262146, 327698, 0, 262147, 327699, 0, 262147, 327700, 0, 262148, 393223, 0, 327686, 393224, 0, 327683, 393225, 0, 131080, 393226, 0, 131079, 393227, 0, 327683, 393228, 0, 327689, 458761, 0, 196610, 458762, 0, 196612, 524297, 0, 196610, 524298, 0, 196612, 589833, 0, 196610, 589834, 0, 196612, 655369, 0, 196610, 655370, 0, 196612, 720905, 0, 196614, 720906, 0, 262148, 786441, 0, 262149 )
[node name="Ground" type="YSort" parent="."]
[node name="player" parent="Ground" instance=ExtResource( 2 )]
position = Vector2( 32, 88 )
[node name="Enemies" type="YSort" parent="Ground"]
[node name="Bat" parent="Ground/Enemies" instance=ExtResource( 8 )]
position = Vector2( 112, 88 )
[node name="Bat2" parent="Ground/Enemies" instance=ExtResource( 8 )]
position = Vector2( 272, 120 )
[node name="Bushes" type="YSort" parent="Ground"]
[node name="Tree" parent="Ground/Bushes" instance=ExtResource( 4 )]
position = Vector2( 248, 104 )
[node name="Bush" parent="Ground/Bushes" instance=ExtResource( 1 )]
position = Vector2( 48, 56 )
[node name="Bush2" parent="Ground/Bushes" instance=ExtResource( 1 )]
position = Vector2( 128, 120 )
[node name="Bush3" parent="Ground/Bushes" instance=ExtResource( 1 )]
position = Vector2( 240, 40 )
[node name="Grass" type="YSort" parent="Ground"]
[node name="Grass" parent="Ground/Grass" instance=ExtResource( 7 )]
position = Vector2( 48, 136 )
[node name="Grass4" parent="Ground/Grass" instance=ExtResource( 7 )]
position = Vector2( 48, 144 )
[node name="Grass5" parent="Ground/Grass" instance=ExtResource( 7 )]
position = Vector2( 32, 144 )
[node name="Grass6" parent="Ground/Grass" instance=ExtResource( 7 )]
position = Vector2( 112, 48 )
[node name="Grass7" parent="Ground/Grass" instance=ExtResource( 7 )]
position = Vector2( 208, 40 )
[node name="Grass8" parent="Ground/Grass" instance=ExtResource( 7 )]
position = Vector2( 224, 112 )
[node name="Grass9" parent="Ground/Grass" instance=ExtResource( 7 )]
position = Vector2( 176, 136 )
[node name="Grass10" parent="Ground/Grass" instance=ExtResource( 7 )]
position = Vector2( 72, 96 )
[node name="Grass2" parent="Ground/Grass" instance=ExtResource( 7 )]
position = Vector2( 32, 128 )
[node name="Grass3" parent="Ground/Grass" instance=ExtResource( 7 )]
position = Vector2( 16, 144 )