godot-ex1/Enemies/Bat.gd

11 lines
265 B
GDScript

extends KinematicBody2D
var knockback = Vector2.ZERO
func _physics_process(delta):
knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
knockback = move_and_slide(knockback)
func _on_HurtBox_area_entered(area):
knockback = area.knockback_vector * 120