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extends KinematicBody2D
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var knockback = Vector2.ZERO
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func _physics_process(delta):
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knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
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knockback = move_and_slide(knockback)
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func _on_HurtBox_area_entered(area):
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knockback = area.knockback_vector * 120
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