386 lines
9.8 KiB
Plaintext
386 lines
9.8 KiB
Plaintext
[gd_scene load_steps=37 format=2]
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[ext_resource path="res://Player/player.gd" type="Script" id=1]
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[ext_resource path="res://Player/Player.png" type="Texture" id=2]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 3.21513
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height = 3.37022
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[sub_resource type="Animation" id=35]
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resource_name = "AttackDown"
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length = 0.4
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 36, 37, 38, 39 ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.4 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "attack_finished"
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} ]
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}
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[sub_resource type="Animation" id=36]
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resource_name = "AttackLeft"
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length = 0.4
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 32, 33, 34, 35 ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.4 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "attack_finished"
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} ]
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}
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[sub_resource type="Animation" id=37]
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resource_name = "AttackRight"
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length = 0.4
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 24, 25, 26, 27 ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.4 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "attack_finished"
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} ]
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}
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[sub_resource type="Animation" id=38]
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resource_name = "AttackUp"
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length = 0.4
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 28, 29, 30, 31 ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.4 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "attack_finished"
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} ]
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}
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[sub_resource type="Animation" id=39]
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length = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 18 ]
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}
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[sub_resource type="Animation" id=40]
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length = 0.1
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 12 ]
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}
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[sub_resource type="Animation" id=41]
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length = 0.1
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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[sub_resource type="Animation" id=42]
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length = 0.1
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 6 ]
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}
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[sub_resource type="Animation" id=43]
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length = 0.6
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 19, 20, 21, 22, 23, 18 ]
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}
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[sub_resource type="Animation" id=44]
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length = 0.6
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 13, 14, 15, 16, 17, 12 ]
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}
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[sub_resource type="Animation" id=45]
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length = 0.6
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 1, 2, 3, 4, 5, 0 ]
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}
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[sub_resource type="Animation" id=46]
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length = 0.6
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ 7, 8, 9, 10, 11, 6 ]
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}
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[sub_resource type="AnimationNodeAnimation" id=28]
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animation = "AttackLeft"
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[sub_resource type="AnimationNodeAnimation" id=29]
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animation = "AttackDown"
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[sub_resource type="AnimationNodeAnimation" id=30]
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animation = "AttackRight"
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[sub_resource type="AnimationNodeAnimation" id=31]
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animation = "AttackUp"
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[sub_resource type="AnimationNodeBlendSpace2D" id=32]
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blend_point_0/node = SubResource( 28 )
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blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 29 )
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blend_point_1/pos = Vector2( 0, 1.1 )
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blend_point_2/node = SubResource( 30 )
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blend_point_2/pos = Vector2( 1, 0 )
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blend_point_3/node = SubResource( 31 )
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blend_point_3/pos = Vector2( 0, -1.1 )
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min_space = Vector2( -1, -1.1 )
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max_space = Vector2( 1, 1.1 )
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blend_mode = 1
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[sub_resource type="AnimationNodeAnimation" id=14]
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animation = "IdleLeft"
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[sub_resource type="AnimationNodeAnimation" id=15]
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animation = "IdleDown"
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[sub_resource type="AnimationNodeAnimation" id=16]
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animation = "IdleRight"
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[sub_resource type="AnimationNodeAnimation" id=17]
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animation = "IdleUp"
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[sub_resource type="AnimationNodeBlendSpace2D" id=18]
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blend_point_0/node = SubResource( 14 )
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blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 15 )
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blend_point_1/pos = Vector2( 0, 1.1 )
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blend_point_2/node = SubResource( 16 )
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blend_point_2/pos = Vector2( 1, 0 )
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blend_point_3/node = SubResource( 17 )
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blend_point_3/pos = Vector2( 0, -1.1 )
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min_space = Vector2( -1, -1.1 )
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max_space = Vector2( 1, 1.1 )
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blend_mode = 1
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[sub_resource type="AnimationNodeAnimation" id=19]
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animation = "RunLeft"
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[sub_resource type="AnimationNodeAnimation" id=20]
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animation = "RunDown"
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[sub_resource type="AnimationNodeAnimation" id=21]
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animation = "RunRight"
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[sub_resource type="AnimationNodeAnimation" id=22]
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animation = "RunUp"
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[sub_resource type="AnimationNodeBlendSpace2D" id=23]
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blend_point_0/node = SubResource( 19 )
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blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 20 )
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blend_point_1/pos = Vector2( 0, 1.1 )
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blend_point_2/node = SubResource( 21 )
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blend_point_2/pos = Vector2( 1, 0 )
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blend_point_3/node = SubResource( 22 )
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blend_point_3/pos = Vector2( 0, -1.1 )
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min_space = Vector2( -1, -1.1 )
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max_space = Vector2( 1, 1.1 )
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blend_mode = 1
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[sub_resource type="AnimationNodeStateMachineTransition" id=24]
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[sub_resource type="AnimationNodeStateMachineTransition" id=25]
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[sub_resource type="AnimationNodeStateMachineTransition" id=33]
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[sub_resource type="AnimationNodeStateMachineTransition" id=34]
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[sub_resource type="AnimationNodeStateMachine" id=26]
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states/Attack/node = SubResource( 32 )
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states/Attack/position = Vector2( 285, 201 )
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states/Idle/node = SubResource( 18 )
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states/Idle/position = Vector2( 285, 91 )
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states/Run/node = SubResource( 23 )
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states/Run/position = Vector2( 544, 91 )
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transitions = [ "Idle", "Run", SubResource( 24 ), "Run", "Idle", SubResource( 25 ), "Attack", "Idle", SubResource( 33 ), "Idle", "Attack", SubResource( 34 ) ]
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start_node = "Idle"
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[sub_resource type="AnimationNodeStateMachinePlayback" id=27]
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[node name="player" type="KinematicBody2D"]
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0.5, -10 )
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texture = ExtResource( 2 )
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hframes = 60
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frame = 31
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = -1.5708
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/AttackDown = SubResource( 35 )
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anims/AttackLeft = SubResource( 36 )
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anims/AttackRight = SubResource( 37 )
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anims/AttackUp = SubResource( 38 )
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anims/IdleDown = SubResource( 39 )
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anims/IdleLeft = SubResource( 40 )
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anims/IdleRight = SubResource( 41 )
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anims/IdleUp = SubResource( 42 )
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anims/RunDown = SubResource( 43 )
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anims/RunLeft = SubResource( 44 )
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anims/RunRight = SubResource( 45 )
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anims/RunUp = SubResource( 46 )
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource( 26 )
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anim_player = NodePath("../AnimationPlayer")
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parameters/playback = SubResource( 27 )
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parameters/Attack/blend_position = Vector2( 0, 0 )
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parameters/Idle/blend_position = Vector2( 0, 0 )
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parameters/Run/blend_position = Vector2( 0, 0 )
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