24 lines
742 B
GDScript
24 lines
742 B
GDScript
extends Node2D
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const GrassEffect = preload("res://Effects/GrassEffect.tscn")
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func destroy_effect():
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var grass_effect = GrassEffect.instance()
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var world_node = get_tree().current_scene
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# We add the effect to the world and not to the grass itself since
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# we're going to free the current node later.
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# The better way to do it is to add the animated sprite in the same seen
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# as the grass statically and just play the animation here and disable the it's
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# interaction with the world such as hurt box
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world_node.add_child(grass_effect)
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# set the position of the effect to the global_position of the current grass
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grass_effect.global_position = global_position
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func _on_HurtBox_area_entered(_area):
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destroy_effect()
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queue_free()
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