godot-ex1/Enemies/Bat.gd

17 lines
365 B
GDScript

extends KinematicBody2D
var knockback = Vector2.ZERO
onready var stats = $Stats
func _physics_process(delta):
knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
knockback = move_and_slide(knockback)
func _on_HurtBox_area_entered(area):
stats.health -= area.damage
knockback = area.knockback_vector * 120
func _on_Stats_no_health():
queue_free()