2019-11-09 22:55:27 +00:00
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extends RigidBody2D
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export var min_speed = 150 # Minimum speed range.
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export var max_speed = 250 # Maximum speed range.
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var mob_types = ["walk", "swim", "fly"]
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func _ready():
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$AnimatedSprite.animation = mob_types[randi() % mob_types.size()]
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$AnimatedSprite.play()
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func _on_Visibility_screen_exited():
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queue_free()
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2019-11-10 12:32:37 +00:00
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func _on_start_game():
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queue_free()
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