extends Node export (PackedScene) var Mob var score func _ready(): pass # Replace with function body. func game_over(): $Music.stop() $DeathSound.play() $ScoreTimer.stop() $MobTimer.stop() $HUD.show_game_over() func new_game(): score = 0 $Music.play() $HUD.update_score(score) $HUD.show_message("Get Ready") $Player.start($StartPosition.position) $StartTimer.start() func _on_MobTimer_timeout(): # Choose a random location on Path2D. $MobPath/MobSpawnLocation.set_offset(randi()) # Create a Mob instance and add it to the scene. var mob = Mob.instance() add_child(mob) $HUD.connect("start_game", mob, "_on_start_game") # Set the mob's direction perpendicular to the path direction. var direction = $MobPath/MobSpawnLocation.rotation + PI / 2 # Set the mob's position to a random location. mob.position = $MobPath/MobSpawnLocation.position # Add some randomness to the direction. direction += rand_range(-PI / 4, PI / 4) mob.rotation = direction # Set the velocity (speed & direction). mob.linear_velocity = Vector2(rand_range(mob.min_speed, mob.max_speed), 0) mob.linear_velocity = mob.linear_velocity.rotated(direction) func _on_StartTimer_timeout(): $MobTimer.start() $ScoreTimer.start() func _on_ScoreTimer_timeout(): score += 1 $HUD.update_score(score)