godot-ex2/HUD.gd

35 lines
595 B
GDScript

extends CanvasLayer
signal start_game
func _ready():
pass
func show_message(text):
$MessageLabel.text = text
$MessageLabel.show()
$MessageTimer.start()
func show_game_over():
show_message("Game Over")
yield($MessageTimer, "timeout")
$MessageLabel.text = "Dodge the\nCreeps!"
$MessageLabel.show()
yield(get_tree().create_timer(1), 'timeout')
$StartButton.show()
func update_score(score):
$ScoreLabel.text = str(score)
func _on_StartButton_pressed():
$StartButton.hide()
emit_signal("start_game")
func _on_MessageTimer_timeout():
$MessageLabel.hide()