godot-space-escape/scenes/Astroid3.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/Astroid3.gd" type="Script" id=1]
[ext_resource path="res://images/Asteroid 03.png" type="Texture" id=2]
[node name="Astroid3" type="RigidBody2D"]
gravity_scale = 0.0
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}
[node name="Astroid" type="Sprite" parent="."]
texture = ExtResource( 2 )
offset = Vector2( 1.65623, -1.65623 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -18.5387, -29.1424, 6.1208, -33.5591, 15.5061, -34.1111, 20.1068, -31.3508, 34.6448, -5.58714, 32.9886, 0.48571, 25.2595, 25.3292, 14.2179, 29.9298, -11.9137, 35.0826, -18.7227, 33.6104, -21.4831, 31.9541, -33.6288, 8.9509, -34.917, -5.40311, -30.6844, -14.7884, -22.9553, -25.4619 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]