godot-space-escape/scenes/Player.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://scenes/Player.gd" type="Script" id=1]
[ext_resource path="res://images/pixel_ship_red.png" type="Texture" id=2]
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "idle",
"speed": 5.0
} ]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( -40, 30, 0, -40, 40, 30, 10, 40, -10, 40 )
[node name="Player" type="RigidBody2D"]
position = Vector2( 0, -1 )
gravity_scale = 0.0
script = ExtResource( 1 )
__meta__ = {
"_edit_horizontal_guides_": [ 40.0, -40.0, 20.0 ],
"_edit_vertical_guides_": [ -40.0, 40.0 ]
}
[node name="FrontPosition" type="Position2D" parent="."]
position = Vector2( 0, -39 )
[node name="CenterPosition" type="Position2D" parent="."]
position = Vector2( 0, 21 )
[node name="Ship" type="AnimatedSprite" parent="."]
position = Vector2( 0, 21 )
frames = SubResource( 2 )
animation = "idle"
offset = Vector2( 0, -25 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )