50 lines
1.4 KiB
GDScript
50 lines
1.4 KiB
GDScript
extends Node
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export (PackedScene) var Astroid1
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export (PackedScene) var Astroid2
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export (PackedScene) var Astroid3
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export (PackedScene) var Astroid4
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export (int) var astroid_min_speed = 100
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export (int) var astroid_max_speed = 400
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var astroids = []
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var score
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func _ready():
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# Sense are loaded now
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astroids = [Astroid1, Astroid2, Astroid3, Astroid4]
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new_game()
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func new_game():
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score = 0
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#$Music.play()
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# $HUD.update_score(score)
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# $HUD.show_message("Get Ready")
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$Player.start($StartPosition.position)
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$StartTimer.start()
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$AstroidTimer.start()
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func _on_AstroidTimer_timeout():
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# Choose a random location on Path2D.
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$ScreenEadge/Follow.set_offset(randi())
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# Create an astroid instance and add it to the scene.
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var astroid = astroids[randi() % 4].instance()
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add_child(astroid)
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#$HUD.connect("start_game", astroid, "_on_start_game")
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# Set the astroid's direction perpendicular to the path direction.
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var direction = $ScreenEadge/Follow.rotation + PI / 2
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# Set the astroid's position to a random location.
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astroid.position = $ScreenEadge/Follow.position
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# Add some randomness to the direction.
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direction += rand_range(-PI / 4, PI / 4)
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astroid.rotation = direction
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# Set the velocity (speed & direction).
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astroid.linear_velocity = Vector2(rand_range(astroid_min_speed, astroid_max_speed), 0)
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astroid.linear_velocity = astroid.linear_velocity.rotated(direction)
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