godot-ex2/Main.gd

55 lines
1.3 KiB
GDScript

extends Node
export (PackedScene) var Mob
var score
func _ready():
pass # Replace with function body.
func game_over():
$Music.stop()
$DeathSound.play()
$ScoreTimer.stop()
$MobTimer.stop()
$HUD.show_game_over()
func new_game():
score = 0
$Music.play()
$HUD.update_score(score)
$HUD.show_message("Get Ready")
$Player.start($StartPosition.position)
$StartTimer.start()
func _on_MobTimer_timeout():
# Choose a random location on Path2D.
$MobPath/MobSpawnLocation.set_offset(randi())
# Create a Mob instance and add it to the scene.
var mob = Mob.instance()
add_child(mob)
$HUD.connect("start_game", mob, "_on_start_game")
# Set the mob's direction perpendicular to the path direction.
var direction = $MobPath/MobSpawnLocation.rotation + PI / 2
# Set the mob's position to a random location.
mob.position = $MobPath/MobSpawnLocation.position
# Add some randomness to the direction.
direction += rand_range(-PI / 4, PI / 4)
mob.rotation = direction
# Set the velocity (speed & direction).
mob.linear_velocity = Vector2(rand_range(mob.min_speed, mob.max_speed), 0)
mob.linear_velocity = mob.linear_velocity.rotated(direction)
func _on_StartTimer_timeout():
$MobTimer.start()
$ScoreTimer.start()
func _on_ScoreTimer_timeout():
score += 1
$HUD.update_score(score)