New ship has been added alongside with burst animation

This commit is contained in:
Sameer Rahmani 2019-11-14 19:25:19 +00:00
parent 6596ffbc94
commit 2f2da423d2
24 changed files with 126 additions and 70 deletions

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@ -1,8 +1,6 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=2 format=2]
[ext_resource path="res://images/background-red.png" type="Texture" id=1]
[ext_resource path="res://scenes/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/BigAstroid.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/Player.tscn" type="PackedScene" id=1]
[node name="Main" type="Node"]
@ -10,17 +8,7 @@
[node name="ParallaxLayer" type="ParallaxLayer" parent="background"]
[node name="background-red" type="Sprite" parent="background/ParallaxLayer"]
position = Vector2( 390, 211 )
texture = ExtResource( 1 )
[node name="Player" parent="." instance=ExtResource( 2 )]
[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 490, 190 )
[node name="StartPosition" type="Position2D" parent="."]
[node name="BigAstroid" parent="." instance=ExtResource( 3 )]
position = Vector2( 350, 220 )
[node name="TileMap" type="TileMap" parent="."]
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@ -21,7 +21,7 @@ signal hit
func _ready():
# hide()
screen_size = get_viewport_rect().size
$Burst.hide()
func _process(delta):
if Input.is_action_pressed('click'):
@ -35,6 +35,8 @@ func _process(delta):
if speed >= max_speed:
speed = max_speed
$Burst.show()
$Burst.play('burst')
velocity = (touch_point - position).normalized() * speed
if released and speed > 0:
@ -43,6 +45,7 @@ func _process(delta):
if speed <= 0:
speed = 0
$Burst.play('cooldown')
velocity = velocity.normalized() * speed
@ -65,3 +68,8 @@ func start(pos):
position = pos
show()
$CollisionShape2D.disabled = false
func _on_Burst_animation_finished():
if $Burst.animation == 'cooldown':
$Burst.hide()

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[gd_scene load_steps=5 format=2]
[gd_scene load_steps=12 format=2]
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[ext_resource path="res://images/pixel_ship_red.png" type="Texture" id=2]
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[ext_resource path="res://images/Exhaust_Frame_04.png" type="Texture" id=8]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 2 ) ],
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "idle",
"speed": 5.0
} ]
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ) ],
"loop": false,
"name": "cooldown",
"speed": 5.0
}, {
"frames": [ ExtResource( 6 ), ExtResource( 7 ), ExtResource( 5 ), ExtResource( 4 ), ExtResource( 8 ), ExtResource( 3 ) ],
"loop": true,
"name": "burst",
"speed": 5.0
} ]
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( -20, -5, -15, -20, -5, -20, 20, 0, -5, 20, -15, 20, -20, 5 )
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 1 )
__meta__ = {
"_edit_horizontal_guides_": [ ],
"_edit_vertical_guides_": [ ]
"_edit_horizontal_guides_": [ -43.9838 ],
"_edit_vertical_guides_": [ -22.5089 ]
}
[node name="Ship" type="AnimatedSprite" parent="."]
@ -29,6 +48,13 @@ frames = SubResource( 1 )
animation = "idle"
offset = Vector2( 0, -5 )
[node name="Burst" type="AnimatedSprite" parent="."]
position = Vector2( -45, 0 )
rotation = 1.5708
frames = SubResource( 3 )
animation = "burst"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -1 )
shape = SubResource( 2 )
[connection signal="animation_finished" from="Burst" to="." method="_on_Burst_animation_finished"]