New ship has been added alongside with burst animation
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@ -1,8 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://images/background-red.png" type="Texture" id=1]
|
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[ext_resource path="res://scenes/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/BigAstroid.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/Player.tscn" type="PackedScene" id=1]
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[node name="Main" type="Node"]
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@ -10,17 +8,7 @@
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[node name="ParallaxLayer" type="ParallaxLayer" parent="background"]
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[node name="background-red" type="Sprite" parent="background/ParallaxLayer"]
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position = Vector2( 390, 211 )
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texture = ExtResource( 1 )
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[node name="Player" parent="." instance=ExtResource( 2 )]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 490, 190 )
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[node name="StartPosition" type="Position2D" parent="."]
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[node name="BigAstroid" parent="." instance=ExtResource( 3 )]
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position = Vector2( 350, 220 )
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[node name="TileMap" type="TileMap" parent="."]
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format = 1
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|
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@ -21,7 +21,7 @@ signal hit
|
|||
func _ready():
|
||||
# hide()
|
||||
screen_size = get_viewport_rect().size
|
||||
|
||||
$Burst.hide()
|
||||
|
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func _process(delta):
|
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if Input.is_action_pressed('click'):
|
||||
|
@ -35,6 +35,8 @@ func _process(delta):
|
|||
if speed >= max_speed:
|
||||
speed = max_speed
|
||||
|
||||
$Burst.show()
|
||||
$Burst.play('burst')
|
||||
velocity = (touch_point - position).normalized() * speed
|
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|
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if released and speed > 0:
|
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|
@ -43,6 +45,7 @@ func _process(delta):
|
|||
if speed <= 0:
|
||||
speed = 0
|
||||
|
||||
$Burst.play('cooldown')
|
||||
velocity = velocity.normalized() * speed
|
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|
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|
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|
@ -65,3 +68,8 @@ func start(pos):
|
|||
position = pos
|
||||
show()
|
||||
$CollisionShape2D.disabled = false
|
||||
|
||||
|
||||
func _on_Burst_animation_finished():
|
||||
if $Burst.animation == 'cooldown':
|
||||
$Burst.hide()
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|
|
|
@ -1,24 +1,43 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://scenes/Player.gd" type="Script" id=1]
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[ext_resource path="res://images/pixel_ship_red.png" type="Texture" id=2]
|
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[ext_resource path="res://images/PlayerRed_Frame_01.png" type="Texture" id=2]
|
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[ext_resource path="res://images/Exhaust_Frame_06.png" type="Texture" id=3]
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[ext_resource path="res://images/Exhaust_Frame_05.png" type="Texture" id=4]
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[ext_resource path="res://images/Exhaust_Frame_03.png" type="Texture" id=5]
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[ext_resource path="res://images/Exhaust_Frame_01.png" type="Texture" id=6]
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[ext_resource path="res://images/Exhaust_Frame_02.png" type="Texture" id=7]
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[ext_resource path="res://images/Exhaust_Frame_04.png" type="Texture" id=8]
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[sub_resource type="SpriteFrames" id=1]
|
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animations = [ {
|
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"frames": [ ExtResource( 2 ), ExtResource( 2 ) ],
|
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"frames": [ ExtResource( 2 ) ],
|
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"loop": true,
|
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"name": "idle",
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"speed": 5.0
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} ]
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[sub_resource type="SpriteFrames" id=3]
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animations = [ {
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"frames": [ ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ) ],
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"loop": false,
|
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"name": "cooldown",
|
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 6 ), ExtResource( 7 ), ExtResource( 5 ), ExtResource( 4 ), ExtResource( 8 ), ExtResource( 3 ) ],
|
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"loop": true,
|
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"name": "burst",
|
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"speed": 5.0
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} ]
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points = PoolVector2Array( -20, -5, -15, -20, -5, -20, 20, 0, -5, 20, -15, 20, -20, 5 )
|
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|
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[node name="Player" type="KinematicBody2D"]
|
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script = ExtResource( 1 )
|
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__meta__ = {
|
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"_edit_horizontal_guides_": [ ],
|
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"_edit_vertical_guides_": [ ]
|
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"_edit_horizontal_guides_": [ -43.9838 ],
|
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"_edit_vertical_guides_": [ -22.5089 ]
|
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}
|
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|
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[node name="Ship" type="AnimatedSprite" parent="."]
|
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|
@ -29,6 +48,13 @@ frames = SubResource( 1 )
|
|||
animation = "idle"
|
||||
offset = Vector2( 0, -5 )
|
||||
|
||||
[node name="Burst" type="AnimatedSprite" parent="."]
|
||||
position = Vector2( -45, 0 )
|
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rotation = 1.5708
|
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frames = SubResource( 3 )
|
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animation = "burst"
|
||||
|
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
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position = Vector2( 0, -1 )
|
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shape = SubResource( 2 )
|
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[connection signal="animation_finished" from="Burst" to="." method="_on_Burst_animation_finished"]
|
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|
|