Preload the grass effect
This commit is contained in:
parent
a704b2939b
commit
86cdaff230
|
@ -33,4 +33,5 @@ animations = [ {
|
|||
|
||||
[node name="GrassEffect" type="AnimatedSprite"]
|
||||
frames = SubResource( 6 )
|
||||
offset = Vector2( 8, 8 )
|
||||
script = ExtResource( 2 )
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
extends Node2D
|
||||
|
||||
const GrassEffect = preload("res://Effects/GrassEffect.tscn")
|
||||
|
||||
func destroy_effect():
|
||||
var GrassEffect = load("res://Effects/GrassEffect.tscn")
|
||||
|
||||
var grass_effect = GrassEffect.instance()
|
||||
var world_node = get_tree().current_scene
|
||||
|
||||
|
|
Loading…
Reference in New Issue