Preload the grass effect
This commit is contained in:
parent
a704b2939b
commit
86cdaff230
|
@ -33,4 +33,5 @@ animations = [ {
|
||||||
|
|
||||||
[node name="GrassEffect" type="AnimatedSprite"]
|
[node name="GrassEffect" type="AnimatedSprite"]
|
||||||
frames = SubResource( 6 )
|
frames = SubResource( 6 )
|
||||||
|
offset = Vector2( 8, 8 )
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
|
|
|
@ -1,8 +1,9 @@
|
||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
|
const GrassEffect = preload("res://Effects/GrassEffect.tscn")
|
||||||
|
|
||||||
func destroy_effect():
|
func destroy_effect():
|
||||||
var GrassEffect = load("res://Effects/GrassEffect.tscn")
|
|
||||||
var grass_effect = GrassEffect.instance()
|
var grass_effect = GrassEffect.instance()
|
||||||
var world_node = get_tree().current_scene
|
var world_node = get_tree().current_scene
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue